Bestiary | Strategy guide Risen 3 Guide
Last update: 11 May 2016
In the below table, you can find a list of all the creatures that you can encounter throughout the game. It includes both beasts that are hostile towards your character by default, as well as ones that do not attack, as long as you leave them alone (e.g. farm animals).
Note - this list does not include hostile NPCs nor bosses. The latter, due to their unique character, are always described in walkthroughs for the individual quests.
Alligator Disposition: hostile Commentary: Alligators lurk in water, which makes them difficult to notice. Try and do not let yourself be surprised by them, because they deal lots of damage and they are agile, as for their size. Try to eliminate them at long range and encourage them to turn on your companion. Glory points for elimination: 200 | |
Armadillo Disposition: neutral Commentary: - Glory points for elimination: 10 | |
Black Ghoul Disposition: hostile Commentary: Ghouls often appear around unexpectedly and you need to be ready, to defend yourself immediately. Glory points for elimination: 100 | |
Cave Bat Disposition: hostile Commentary: According to their name, you encounter these huge bats, mainly, in caves. They del considerable damage and often operate in groups so, eliminate them one after another. Glory points for elimination: 100 | |
Claw Monkey Disposition: hostile Commentary: Monkeys are often capable of attacking at long range. Apart from that, they often operate in packs so, try to eliminate them one after another. Glory points for elimination: 50 (regular) or 100 (blue) | |
Demonic Warrior Disposition: hostile Commentary: demonic Warriors are very similar to their living counterparts. Avoid their melee attacks. Glory points for elimination: 100 | |
Duck Disposition: neutral Commentary: Ducks drop Raw Chicken Drumsticks. Glory points for elimination: 10 | |
Firebird Disposition: hostile Commentary: These big birds often attack, in a way that is difficult to block. Dodge or keep them at bay. Glory points for elimination: 100 | |
Giant Crab Disposition: hostile Commentary: Launch strong attacks at the exposed parts of the body. Also, try to tip the crab over, which makes it defenseless. Glory points for elimination: 100 | |
Giant Rat Disposition: hostile Commentary: Rats are easy to kill and they drop Raw Meat. Glory points for elimination: 50 | |
Ghoul Disposition: hostile Commentary: Ghouls often appear around unexpectedly and you need to be ready, to defend yourself immediately. Glory points for elimination: 100 | |
Goblin Disposition: hostile Commentary: They are agile and operate in groups so, you should not ignore them. They drop random items. Glory points for elimination: 50 | |
Gorilla Disposition: hostile Commentary: They are tough and that is why they should not be ignored and you need to watch out in fight (parrying and dodges). Glory points for elimination: 200 | |
Grave Spider Disposition: hostile Commentary: This variety of spider is much bigger, which makes it very dangerous. Remember that all spiders not only attack in groups, but also spit venom at a distance. Glory points for elimination: 200 | |
Hellhound Disposition: hostile Commentary: Hellhounds are very agile so, you cannot use slow attacks, because there is high probability that you will fail, as a result. Glory points for elimination: 50 | |
Iron Golem Disposition: hostile Commentary: Golems are very tough and they deal lots of damage (attacks with upper limbs and ground smashes). It is a good tactic to weaken them whenever they are occupied with your companion. When defeated, they drop random items. Glory points for elimination: 400 | |
Jaguar Disposition: hostile Commentary: Jaguars are very quick and, for obvious reasons, they attempt dealing (high) melee damage. Rely on dodges and parrying, or attack at long range. Glory points for elimination: 100 | |
Jungle Spider Disposition: hostile Commentary: Spiders often appear around unexpectedly and you need to be ready to fend off immediately. Apart from that, they may spit venom at long range. Glory points for elimination: 50 | |
Large Jungle Spider Disposition: hostile Commentary: This variety of spider is much bigger, which makes it very dangerous. Remember that all spiders not only attack in groups, but also spit venom at a distance. Glory points for elimination: 200 | |
Lava Golem Disposition: hostile Commentary: Golems are very tough and they deal lots of damage (attacks with upper limbs and ground smashes). It is a good tactic to weaken them whenever they are occupied with your companion. When defeated, they drop random items. Glory points for elimination: 400 | |
Leviathan Disposition: hostile Commentary: Leviathans deal very high damage and, in spite of their size, they can move around quickly (and also perform dangerous charges). Therefore, you need to master dodging and/or ranged combat. Glory points for elimination: 200 | |
Lindworm Disposition: hostile Commentary: Due to the fact that they have wings, they can move around quickly. Apart from that, they deal high damage and are quite tough. Therefore, you need to rely on your best attacks. Glory points for elimination: 400 | |
Lynx Disposition: hostile Commentary: Lynxes are very quick and, for obvious reasons, they attempt dealing (high) melee damage. Rely on dodges and parrying, or attack at long range. Glory points for elimination: 100 | |
Minion Disposition: hostile Commentary: Minions are very similar to their living counterparts that you encounter in the game. You should be most wary of the monsters that can handle magic. Minions drop Shadow Weapons. Glory points for elimination: 100 | |
Monkey Disposition: neutral Commentary: - Glory points for elimination: 10 | |
Monitor Lizard Disposition: hostile Commentary: Monitors are very tough and they deal lots of damage. Avoid their relatively slow attacks and rely on the charged attacks, to deplete their health points quickly. Glory points for elimination: 200 | |
Ore Golem Disposition: hostile Commentary: Golems are very tough and they deal lots of damage (attacks with upper limbs and ground smashes). It is a good tactic to weaken them whenever they are occupied with your companion. When defeated, they drop Iron Ore. Glory points for elimination: 400 | |
Panther Disposition: hostile Commentary: Panthers are very quick and, for obvious reasons, they attempt dealing (high) melee damage. Rely on dodges and parrying, or attack at long range. Glory points for elimination: 100 | |
Rammer Disposition: hostile Commentary: As the name suggests, this beast behaves like a rhino and attempts to trample your character. The key to defeating it is to dodge frequently. Glory points for elimination: 200 | |
Rat Disposition: neutral Commentary: - Glory points for elimination: 10 | |
Rock Spider Disposition: hostile Commentary: Spiders often appear around unexpectedly and you need to be ready to fend off immediately. Apart from that, they may spit venom at long range. Glory points for elimination: 50 | |
Sand-Devil Disposition: hostile Commentary: These monsters are highly dexterous so, dodge frequently and rely on quick attacks. Glory points for elimination: 50 | |
Scavenger Disposition: hostile Commentary: These big birds often attack, in a way that is difficult to block. Dodge or keep them at bay. Glory points for elimination: 50 | |
Shadow Guardian Disposition: hostile Commentary: Guardians are tough and fast, as for their size and they deal considerable damage. This means that you need to watch out, while fighting them. Glory points for elimination: 200 | |
Silverback Disposition: hostile Commentary: Silverbacks are the strongest variety of gorilla. This monster is high on toughness and, for obvious reasons, deals lots of damage. You should especially watch out in melee (parrying and dodging). Glory points for elimination: 400 | |
Skeleton Disposition: hostile Commentary: Skeletons are similar to the living warriors that you encounter in the game. Therefore, they are good in melee and can quickly deplete much of your health. Glory points for elimination: 100 | |
Snapper Disposition: hostile Commentary: These monsters are quite strong and they deal lots of damage in melee. Fortunately, they nearly always operate alone. Glory points for elimination: 100 (regular Snapper) or 200 (Dragon Snapper) | |
Soul Eater Disposition: hostile Commentary: These monsters are very strong and they deal lots of damage in melee. Fortunately, they nearly always operate alone. Glory points for elimination: 200 | |
Swamp Golem Disposition: hostile Commentary: Golems are very tough and they deal lots of damage (attacks with upper limbs and ground smashes). It is a good tactic to weaken them whenever they are occupied with your companion. When defeated, they drop random items. Glory points for elimination: 400 | |
Termite Disposition: hostile Commentary: These monsters are quite adroit so, you need to dodge to the sides regularly and rely on quick melee or ranged attacks. Also, watch out for the discernibly stronger Termite Warriors. Glory points for elimination: 50 (Worker) or 100 (Warrior) | |
Turkey Disposition: neutral Commentary: Turkeys drop Raw Chicken Drumsticks. Glory points for elimination: 10 | |
Turtle Disposition: neutral Commentary: Turtles drop Raw Meat). Glory points for elimination: 20 | |
Water Lizard Disposition: hostile Commentary: These monsters are quite agile so, dodge to the sides often and rely on quick attacks. They often operate in packs so, try to attack them one-by-one. Glory points for elimination: 100 | |
Warrior Disposition: hostile Commentary: Undead warriors behave in a way that resembles their living counterparts. Glory points for elimination: 100 | |
Warthog Disposition: neutral or hostile Commentary: The domesticated animals do not attack you. The wild variation is mare aggressive and it is a good idea to dodge from their charges. They drop Raw Meat. Glory points for elimination: 50 |