Starfield: Best traits - list Starfield guide, tips
Your character in Starfield can have 3 assigned traits. The guide tells you how to set traits and what are the best or most interesting traits among those available in the game.
Last update: 31 August 2023
In Starfield, you can influence the hero or the gameplay by assigning up to 3 traits. On this guide page, you will find instructions when you can choose traits and which traits are the best, or which ones can have an interesting impact on the gameplay.
- When can you choose 3 traits?
- Hero Worshipped
- Dream Home
- Wanted
- Freestar Collective Settler or United Colonies Native or Neon Street Rat
- Raised Enlightened or Raised Universal
- Kid Stuff
When can you choose 3 traits?
- You can assign traits to in the last tab of the character creator. We described it in more detail on the Character creator page, which will appear a few minutes after starting a new game.
- You can choose a maximum of 3 different traits, although some of them may be mutually exclusive. For example, choosing a trait associated with faction X will block a similar trait for faction Y.
- The choice of traits is highly subjective, as they can have an impact on the gameplay in various ways. On this guide page, we have compiled those which, in our opinion, are the most interesting and can make the game even more fun.
- Some traits can be removed later in the game, for example, by leaving a given religious group. We discussed this in more detail on the FAQ page How to remove a trait?. Unfortunately, you cannot replace the removed traits with new ones.
Hero Worshipped
- This is a partially humorous trait. The protagonist has an admirer who may appear at random moments during the game. The best chance of meeting him is in New Atlantis. The fan automatically approaches the protagonist and starts the conversation.
- You can dismiss the fan or agree to let him join your crew. You can then assign him, for example, to your outpost or ship.
- You can also make the fan your companion. He can give you various gifts at random times.
Dream Home
- Choosing this trait will mean that from the beginning of the game you will have a house. The downside, however, is that you have to repay the mortgage loan you have taken out. Subsequent installments are paid at weekly intervals - you have to repay a total of 125,000 credits.
Wanted
- This trait can increase the level of difficulty, because mercenaries will hunt the hero and the first encounter with them can occur early in the game. However, with this trait you will be able to deal more damage when your health is low. This might make it easier for you to stay alive during challenging fights.
Freestar Collective Settler or United Colonies Native or Neon Street Rat
- All the listed traits mutually exclude each other, because you can only choose one faction. Special dialogue options may appear related to a given faction and you may receive better rewards for quests from members of that faction. The downside is that other factions may set higher rewards for your head (if you perform actions hostile to them).
Raised Enlightened or Raised Universal
- Both of these traits mutually exclude each other, because you can only choose one religious affiliation - Great Serpent or the Sanctum Universum. You can receive discounts at the stores of a given organization (the first churches can be found in New Atlantis) and find chests with free loot in their headquarters (example in the picture).
Kid Stuff
- This trait means that the hero's parents are still alive and living in New Atlantis. You can visit them and use the apartment, but you must contribute 2% of your credits towards its maintenance every week. We have described this topic in more detail on the FAQ page How to visit parents?.