Vampire / Vampire Lord M&M: Heroes VI Guide
Last update: 11 May 2016
Vampire/Vampire Lord
Unit | Statistics | Attributes | Cost |
Vampire
| Vampiric Embrace: 15% damages caused by vampire heals him. Works only on living creatures. Out of Time: when vampire defence, first blow to him is always missed. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes. | 360 gold |
Unit | Statistics | Attributes | Cost |
Vampire Lord
| Vampiric Grasp: 20% damages caused by vampire heals him. Works only on living creatures. Out of Time: when vampire defence, first blow to him is always missed. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes. | 450 gold |
Vampire is one of the most powerful unit in Ashan. Though they don't have impressive amount of HP or attack value, their ability to evade blows and life drain make them matchless warriors. Proper lead team of them is almost immortal. If vampire get strengthened by spells increasing caused damage, he become a god of battlefield. Every hit will amplify him, every hit will heal him - no one will withstand such power! |