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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

City development | Necropolis M&M: Heroes VI Guide

Last update: 01 February 2017

Every game in Might and Magic: Heroes VI is a unique adventure. Even if we're gonna fight only on the one map and making the same decisions, game will look different for each time. This is caused by high randomness - great part of creatures and resources is random. Also enemies behaviors vary. That's why you can't create one general rule for an expansion - there are too many factors.

Nevertheless, you can make a common scheme, which you should follow during game - both in battles and city development. About wars you can read in chapter Battlefield Tactics and about castles - below.

Most Necropolis buildings require big amounts of stones - it's the most important resource for us. Wood and crystals also matter - they let us recruit better units - but we shouldn't care about them that much. As stones have high priority, we should find stone mine ASAP, and then look after sawmill and crystal mine.

Necromancers castles even look scary - City development | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Necromancers castles even look scary

Our develop we should begin with some recruitment building - it's all about our hero has sth to fight with creatures guarding mines. The best choice at start is ruined tower (ghosts) - it's expensive, but healing units are very precious in our army. Then we should construct town hall - it increases our income. Next steps are not so stiff.

If we are lucky and have nice amount of crystals, we should invest in vampire mansion (vampires). Those powerful creatures help us conquer nearest land - but they are quite expensive and not always worthy at this stage. If we are rather poor, we should build city hall ( 2000 gold per turn) and crypt (ghouls) - it lets us have a basic bottom of our empire

Very important is building first walls in city at seventh day - they increase population. Of course, before we do that, we should construct few unit's residences.

When the first week ended, we should keep building. If we don't have a city hall, it's good moment to create it. Then we should concentrate on dwellings (level 1 and 2). The most important are ghouls, vampires and skeletons, liches are also useful. We can wait with lamasu - they are the best during sieges. It's important to not upgrade any dwelling - it'll be a waste of resources, which we would use on another dwellings (in Heroes VI number overcome quality). Also special buildings, heroes hall and marketplace are hardly useful(unless we have lack of money - it gives us 500 gold per turn).

Full development takes time - City development | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Full development takes time

Third week has two priorities: capitol and maximum expand of fortifications. First building will give us 4000 gold per turn, and fortifications let us collect powerful army very fast.

When it's done, we have to do a finishing touch - spider temple (namtaru), plague temple (lamasu) and upgrading of other dwellings. After that, we should start build special constructions - some of them can be quite useful now. If we have more than one city, we should consider creating a system of portals - they let us move between castles quickly.

If a map we are playing is huge and opponent is powerful we can think about heroes hall and its improvement, but it's whim. Finally the proper developed Necropolis is unbeatable - we will smash computer and many of human players. We are master of undeads!

Full description of Necropolis buildings you can find below in Buildings chapter.

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