Centaur / Marauder Centaur
Unit | Statistics | Attributes | Cost |
Centaur
| Manoeuvre: when unit obtains damages, firstly it move away and only then retaliate. Vigilant Scout: when first enemy's unit moves into a centaur's half range of shoot, creature automatically attack. Living creature: this unit can be healed and resurrected, insensible on necromancy effects.
| 495 gold |
Unit | Statistics | Attributes | Cost |
Marauder Centaur
| Manoeuvre: when unit obtains damages, firstly it move away and only then retaliate. Vigilant Scout: when first enemy's unit moves into a centaur's half range of shoot, creature automatically attack. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Mobile Shooter: unit can fire and then move or otherwise. | 625 gold |
Centaurs are one of the most powerful shooters in the game. Their impressing attack with high initiative and useful abilities makes them uncomparable to others shooters. If we add their unusual manoeuvre and tendency of firing to approaching enemies, we'll see that this is one of the most important unit in Stronghold. Marauder Centaurs additionally have Mobile Shooter ability thanks to which they are hardly reachable for enemies. Especially, if they are slowed down by dreamreavers. |
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