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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Introduction | Inferno M&M: Heroes VI Guide

Last update: 11 May 2016

Hell has its own rules. They are as vicious, brutal and uncompromised as the citizens of the Abyss. Most of demons do not know mercy, but feel perfectly well on the battlefield. Slaughters and rapes are in their nature - they don't need anything more. Chaotic character of this creatures is seen at the first glance: they act without thinking, often in a completely senseless way, following only the blood lust. Most of the battles they play are rather series of individual duels. Only the greatest generals can control this wildness.

Most of Inferno's units is more expensive than creatures in other cities - but it's justified. Demons possess really powerful abilities. They prevail over others with strength of attack, speed and devilish luck. No one in all Ashan has more luck than demons.

Generals commanding hellish troops know demons features perfectly - though this creatures are strong, they'll easily lose with more powerful enemy. Small HP and weak armor are the greatest demons disadvantages. Luckily, every devilish general can expect supports - demons hunger is immense and next troops eagerly will join the battle. So if the demon's gates is open, the lot of new units will appear.

Commanding an army of madmen and merciless beasts - that's the challenge worth of the greatest of tacticians. Fighting on the devils side is a tough quest, but this guide contains all necessary information.

Guide's content:

Complete solution to Haven's campaign with all its variants and storyline choices.

Detailed units description and theirs application on the battlefield.

List of buildings available in cities.

Scheme of development our castles.

Advices about heroes development.

Description of spells and abilities.

For easier use of this guide, we make things color-marked:

Blue - spells and abilities

Brown - unites

Green - buildings

Orange - items

References to the maps are marked in that way: (Mx, y), where x means number of a map, and y position on it. So sign (M3, 2) shows, that on map 3 you have to move to the place marked with number 2.

Campaign

Kiryl, the youngest son of murdered prince Slava, from unknown reason found himself in the Sheogh - the middle of a hell. As it turns out soon, it will affect greatly not only the Gryphons faction, but all the Ashan.

Kiryl has never been so lost - Introduction | Inferno - Inferno - Might & Magic: Heroes VI Game Guide
Kiryl has never been so lost
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