Converting M&M: Heroes VI Guide
Last update: 11 May 2016
Every fort, city and dwelling we can convert to our race's type. Just click a structure and convert it. Change of a fort always costs the same - 1500 gold, 5 stones, 5 woods (dwelling is 500 gold cheaper) and price of city's convert depends from its development level. The more advanced castle, the more expensive it'll be - but it's in any case very worthwhile investment.
Advantages of converting are quite big - especially with cities. Those are changed completely, so every building (without special ones) changes. So, our new-conquered city is a clone of those developed during the game. For example, if we convert a city with buildings on the seventh level (for example with cyclops), we'll get same leveled structures but with unites typical for our fraction (angels, devils etc.).
It's similar with dwellings - they give us a little of army every week. Of course, army's race depends from the type of dwelling - Inferno's type gives demons and Necropolis let us recruit undeads. Character of the structure we can change freely for 1000 gold , 5 stones and 5 woods.
But totally non worthwhile is converting of forts - you gain nothing at all. Forts don't generate any units (you can only summon them from dwellings), and it's only a defence building, so there's no meaning in converting it. Even if we'll have Haven's fort, and Inferno's dwelling, we don't have any problems with recruiting demons (even if we are playing barbarians).
Due to converting it's important that we can change a structure only in one way - to our own race's type. So if we are playing as Haven, we can change enemy's cities only into Haven's - there is no other choice. Remember also that not recruited units are gone during convertion - so if we don't buy skeletons from Necropolis before change, we lose them irrevocably.