3rd mission - The Blood-Dimmed Tide - Maps M&M: Heroes VI Guide
Last update: 01 February 2017
M9 - storyline map
1 - necromancers residence, holy village (The Wrath of Shalassa and The Harvesters)
2 - orc's holy village (The Wrath of Shalassa, Smooth as a Millpond, The Means to an End and The Harvesters)
3 - orc's holy village (The Wrath of Shalassa, Smooth as a Millpond, The Means to an End and The Harvesters)
4 - holy village (The Wrath of Shalassa)
5 - orcs (The Means to an End)
6 - necromancers troop (The Wrath of Shalassa)
7 - one-direction whirlpool
8 - huge undeads fleet (The Wrath of Shalassa)
9 - main undeads residence (The Harvesters)
10 - orcs prisoners (The Means to an End)
11 - orcs prisoners (The Means to an End)
12 - hostile orc's troop (Smooth as a Millpond)
13 - spectre (look at Others: Captain's Ghost)
14 - powerful artifact (look at Others: Guardian Helmet)
M10 - objects map
1 - sawmill (2 wood per turn)
2 - stone mine (2 stone per turn)
3 - crystal mine (1 crystal per turn)
4 - gold mine (1000 gold per turn)
5 - city
6 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
7 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
8 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
9 - stone of enlightment (gives 2500 XP. Hero can use it only once)
10 - observatory (discover nearest area)
11 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
12 - stable (increases hero's movement points by 5. Hero can use it once per week)
13 - Raiders Dwelling (Gives some gold for every won battle. Amount of gold depends from numbers of such structures you control.)
14 - ice pearl shrine (+10 to army's initiative. Once per week)
15 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
16 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
17 - Conflux Orb (You can sent messages to the other players)
18 - blind maiden (increase hero's destiny by 5. Only once per fight)
19 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)
20 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
21 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)
22 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )
23 - galeon wreck (undeads guarding treasures)
24 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
25 - artifact merchant (Here you can buy and sell items)
26 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
27 - fort (lets you take control on the nearest area)
28 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
29 - dwelling (increase creature's population)
30 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
31 - Warmen Guardhouse (After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one.)