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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Abilities | Stronghold M&M: Heroes VI Guide

Last update: 01 February 2017

Heroes of all factions have some set of abilities, which they can learn during next levels. Each of them has its meaning , decides also about the way we play. Individual abilities affect not only hero's a his army abilities but also an available tactics - both on the world map and during battles.

If we chose might hero, we would firstly invest into healing spells. It's forced by not having any healers in the Stronghold army. Especially useful are spells like heal (light magic) or regeneration (earth magic).

Tactic bookmark can be useful. - Abilities | Stronghold - Heroes - Might & Magic: Heroes VI Game Guide
Tactic bookmark can be useful.

Later on we should focus on the paragon abilities. Traditionally the most important is enlightment. Further steps are rather easy: charismatic leadership will let us to charge racial ability faster whereas destiny's chosen makes our critical hits ore often. Next it's worth to consider such abilities like defender and assailant. From bookmark "Tactic" you can choose an ambush and battle march. When it's done, take counterstrike (all three levels are good idea). As an experiments you may invest in toughness, flawless attack, cleave and resilience: all of them should improve our army.

If we decided on magic hero then we should focus, besides enlightment, on healing spells and then combine might abilities with magic ones. Especially it's worth to consider darkness magic which concentrates on weakening enemies. Little minus is fact that shaman has no access to the prime magic what makes them rather weak sorcerers. Because of that, magic heroes should focus on might abilities.

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