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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Kirin / Sacred Kirin M&M: Heroes VI Guide

Last update: 11 May 2016

Unit

Statistics

Attributes

Cost

Kirin - Kirin / Sacred Kirin - Units - Might & Magic: Heroes VI Game Guide
Kirin
Water Flows Freely: resist every effect decreasing movement or initiative - Kirin / Sacred Kirin - Units - Might & Magic: Heroes VI Game Guide

Water Flows Freely: resist every effect decreasing movement or initiative.

Trail of Mist: on the fields crossed by Kirin appears a mist, which decreases enemy's movement range about 1. Effect lasts til the end of the battle.

Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action.

Water resistance: water magic causes only half damages.

Air vulnerability: air magic causes additional 25% damages.

Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

1405 gold

1 crystal

Unit

Statistics

Attributes

Cost

Sacred Kirin - Kirin / Sacred Kirin - Units - Might & Magic: Heroes VI Game Guide
Sacred Kirin
Water Flows Freely: resist every effect decreasing movement or initiative - Kirin / Sacred Kirin - Units - Might & Magic: Heroes VI Game Guide

Water Flows Freely: resist every effect decreasing movement or initiative.

Trail of Mist: on the fields crossed by Kirin appears a mist, which decreases enemy's movement range about 1. Effect lasts til the end of the battle. Friendly units gain one additional action

Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action.

Water resistance: water magic causes only half damages.

Air vulnerability: air magic causes additional 25% damages.

Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

Hailstorm Aura: Sacred Kirin causes additional 30 air damages (for one Kirin). Attacked enemies are also frozen.

1830 gold

1 crystal

Kirin is a very unusual 7th level unit - Kirin / Sacred Kirin - Units - Might & Magic: Heroes VI Game Guide

Kirin is a very unusual 7th level unit. It offers a pretty mediocre number of life points and a weak attack. It is much better when it comes to supporting the rest of the army. You should use the ability misty trail and its upgraded version. It allows to weaken the enemy and with Sacred Kirina it makes your own army to have almost an infinite number of actions.

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