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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Tactics on the battlefield | Necropolis M&M: Heroes VI Guide

Last update: 01 February 2017

Basics

Commanding undeads is a demanding thing - they require focus and wisely planning. Because of their slowness, they aren't good in rushes - one mistake can be very expensive. That's why, playing this faction, we should be very careful. They specification doesn't end on not having morale and slowness - but they have many shooters. Skeletons, liches and fate spinners/weavers are our artillery which can smash enemy before he gets even closer to us. Unfortunately, those units lose theirs values when enemy come up to melee fight. So keeping opponent on the distant is the most important thing in all our battles.

Melee fighting is the worst thing we can do - Tactics on the battlefield | Necropolis - Battles - Might & Magic: Heroes VI Game Guide
Melee fighting is the worst thing we can do

It's worth mentioning that undeads are immortal. Proper leaded are very powerful. Healing units, like ghosts, liches and vampires can decide about fate of all campaigns: only thanks to them our army won't decrease after battles. If we have in addition hero with developed necromancy, our army will be invincible.

But let me say it one more time: keeping enemy away from our shooters and skillful healing of our units are a base of our success. Only good leaders can make it - you can read it more about that in further part of this guide.

Battles on the Field

Main dangers during open battles is being surrounded or when enemy reach our shooters. Protection of Skeletons, liches and fate spinners/weavers it's our basic task during battles - although those troops have powerful range attacks, they easily get defeated in melee fighting. That's why we should move wisely vampires, lamasu and ghouls, to make them protect our backs.

Vampires can stand anyone - theyre immortal - Tactics on the battlefield | Necropolis - Battles - Might & Magic: Heroes VI Game Guide
Vampires can stand anyone - they're immortal

Our melee troops we should send into middle of battlefield - they have many defence abilities (look at chapter: Units), thanks to which they'll be perfect blockers. Holding enemy there shouldn't be difficult - both vampires, and ghouls can stand really powerful blows and cause sensible damages. Lamasu also are good blockers, but it's better to make them spread a contagnion - affected enemies will be easier to defeat. You can also harass enemy's shooters - despite low mobility Lamasu can get to them rather quickly.

I should spend few words for ghosts - those, though they can evade blows easily, is better to leave on our backs. Theirs healing abilities will be precious support - without them vampires, lamasu and ghouls will quickly die during fight with greater number of enemies. If we focus on recovering losses, our army get almost immortal - especially when hero will help them with necromancy. Also archliches could be useful - they can drain life from enemies and give it to allies. Such war machine will bring us success - you have to only wait til enemy bleeds out during trials of getting through our blockers.

Sieges

Sieges with undeads are always very similar. Base thing is fire advantage - usually it alone is enough to defeat an enemy. The only one difference is that during defending a castle we should protect gates (best with ghouls and vampires), and during attacking rushing quickly inside a fortress.

Shoot til enemy is moving - quite effective tactic - Tactics on the battlefield | Necropolis - Battles - Might & Magic: Heroes VI Game Guide
Shoot til enemy is moving - quite effective tactic

If we attack, we should move ghouls under gates - it's false attack on which enemy would concentrate. The true charge we should do with vampires and lamasu (optionally ghosts), who can fly over walls. If we concentrate our troops properly in one point (at the one part of fortifications) enemy will be in troubles. Of course we can't forget about shooting them - that's what for are liches, skeletons and fate spinners/weavers in our army. Additionally we should care about healing our units -necromancy, ghosts and archliches abilities should provide us quick success.

If we are defenders, task is even easier - you just need to place skeletons, liches or fate spinners/weavers in tower and shoot, shoot, shoot. Advantage in ranged attack should provide us a victory - but sometimes enemy is clever and tries to get into a castle. That's why we should secure our gates - probably there will be main attack done. But if opponent decides to fly over our walls, we shouldn't bother that - an attacker will be surely smashed by our units. It's very important to not move outside our walls.

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