Coral Priestess / Pearl Priestess M&M: Heroes VI Guide
Last update: 11 May 2016
Unit | Statistics | Attributes | Cost |
Coral Priestess
| Waves of Renewal: heals 3 HP of chosen unit (for every priestess in a troop), also cancels one random negative effect. Lasts 3 turns. Water resistance: water magic causes only half damages. Air vulnerability: air magic causes additional 25% damages. Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water. Living creature: this unit can be healed and resurrected, insensible on necromancy effects.
| 110 gold. |
Unit | Statistics | Attributes | Cost |
Pearl Priestess
| Waves of Renewal: heals 3 HP of chosen unit (for every priestess in a troop), also cancels one random negative effect. Lasts 3 turns. Water resistance: water magic causes only half damages. Air vulnerability: air magic causes additional 25% damages. Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Eyes of the Medusa: attack decreases enemy's initiative about 20 for two turns. | 150 gold |
Despite all, priestesses are the most important unit in Sanctuary. Very powerful healing spell, Waves of Renewal, gives huge advantage during battle. Thanks to that, even the bloodiest encounters won't hurt us much. A curious thing: healing spell lasts 3 turns, so we can cast it on few troops, and don't worry about the nearest future. The only one minus is a fact, that priestesses can make only two spells - then they are quite good shooters. If we upgrade this unit, its shoots will also decrease enemy's initiative, what is very useful in battles with small amounts of enemies. |