Coral Priestess / Pearl Priestess

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Unit

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Attributes

Cost

Coral Priestess - Coral Priestess / Pearl Priestess - Units - Might & Magic: Heroes VI Game Guide
Coral Priestess
Waves of Renewal: heals 3 HP of chosen unit (for every priestess in a troop), also cancels one random negative effect - Coral Priestess / Pearl Priestess - Units - Might & Magic: Heroes VI Game Guide

Waves of Renewal: heals 3 HP of chosen unit (for every priestess in a troop), also cancels one random negative effect. Lasts 3 turns.

Water resistance: water magic causes only half damages.

Air vulnerability: air magic causes additional 25% damages.

Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

 

110 gold.

Unit

Statistics

Attributes

Cost

Pearl Priestess - Coral Priestess / Pearl Priestess - Units - Might & Magic: Heroes VI Game Guide
Pearl Priestess
Waves of Renewal: heals 3 HP of chosen unit (for every priestess in a troop), also cancels one random negative effect - Coral Priestess / Pearl Priestess - Units - Might & Magic: Heroes VI Game Guide

Waves of Renewal: heals 3 HP of chosen unit (for every priestess in a troop), also cancels one random negative effect. Lasts 3 turns.

Water resistance: water magic causes only half damages.

Air vulnerability: air magic causes additional 25% damages.

Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

Eyes of the Medusa: attack decreases enemy's initiative about 20 for two turns.

150 gold

Despite all, priestesses are the most important unit in Sanctuary - Coral Priestess / Pearl Priestess - Units - Might & Magic: Heroes VI Game Guide

Despite all, priestesses are the most important unit in Sanctuary. Very powerful healing spell, Waves of Renewal, gives huge advantage during battle. Thanks to that, even the bloodiest encounters won't hurt us much.

A curious thing: healing spell lasts 3 turns, so we can cast it on few troops, and don't worry about the nearest future. The only one minus is a fact, that priestesses can make only two spells - then they are quite good shooters.

If we upgrade this unit, its shoots will also decrease enemy's initiative, what is very useful in battles with small amounts of enemies.

Might & Magic: Heroes VI

October 13, 2011

PC
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