Kenshi / Kensei M&M: Heroes VI Guide
Last update: 11 May 2016
Unit | Statistics | Attributes | Cost |
Kenshi
| Challenge: first attacked enemy has -45% to damages to any other units than Kenshi. After eliminating one troop, Kenshi can challenge another one. Unlimited Retaliation: unit can counter attacks many times. Water resistance: water magic causes only half damages. Air vulnerability: air magic causes additional 25% damages. Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water. Living creature: this unit can be healed and resurrected, insensible on necromancy effects.
| 490 gold |
Unit | Statistics | Attributes | Cost |
Kensei
| Challenge: first attacked enemy has -45% to damages to any other units than Kensei. After eliminating one troop, Kensei can challenge another one. Unlimited Retaliation: unit can counter attacks many times. Water resistance: water magic causes only half damages. Air vulnerability: air magic causes additional 25% damages. Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Four Waves: If Kensei attacks unit, which previously was his target, he obtains an additional attack against this unit. Effect sum up to three hits max. | 630 gold |
Those honorable warriors are real vanguard of Sanctuary's armies. Unlimited Retaliation and multiple blows make them our main fighting troop. It's best to send them in the middle of battlefield, where. And if we support them properly (healers!) they crush any amount of opponents. But, as they have little of HP, we shouldn't charge them mindlessly. |