Cyclop / Enraged Cyclop M&M: Heroes VI Guide
Last update: 11 May 2016
Unit | Statistics | Attributes | Cost |
Cyclop
| Slam: causes normal damages to the chosen unit. If the enemy stands on one square it's pushed away and can't retaliate. Sunder: 1 additional damage to all obstacles (walls too). Impervious to Pain: unit receives damages at the beginning of its turn. Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell). Living creature: this unit can be healed and resurrected, insensible on necromancy effects. | 1685 gold 1 crystal |
Unit | Statistics | Attributes | Cost |
Enraged Cyclop
| Slam: causes normal damages to the chosen unit. If the enemy stands on one square it's pushed away and can't retaliate. Sunder: 1 additional damage to all obstacles (walls too). Impervious to Pain: unit receives damages at the beginning of its turn. Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell). Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Mighty Slam: causes damages to the chosen unit and all adjacents, without retaliation. Burning Rage: if cyclop caused damages using its eye, enemies would receive additional damages (7% of cyclop's attack) in the next two turns. | 2190 gold 1 crystal |
Cyclops are the most powerful units in the Stronghold. Impressing resistance and HP connected with crushing attack and mighty abilities makes them an obligatory element of all barbarian's armies. Enraged Cyclops are even stronger than their smaller brothers. First of all they have magic distance attack. It's often very surprisingly for enemies. |