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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

2nd mission - Towards the Within M&M: Heroes VI Guide

Last update: 11 May 2016

Our investigation gets bigger and bigger - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
Our investigation gets bigger and bigger

Main quest: Unlocking Memories

Goals: reach Nar-Heresh

Reward: 10000 XP, traveler shoes (+4 movement points on the ground)

Mission is very simple: we can go along only one path, and if we somehow get lost, aunt Sveltana will lead us on good way. Our only goal is to move forward (with few battles meanwhile) til we won't reach a Nar-Heresh (M5,2). But there isn't nice welcome waiting for us - necromancers, keep us for few turns until we would be able to move on.

Undead Masters arent perfect hosts - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
Undead Master's aren't perfect hosts
But mommy will welcome us with wide spread.. claws? - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
But mommy will welcome us with wide spread.. claws?

When the path to the north get opened (M5,3), we will continue our travel. We should meet with Namtaru' mother (M5,4) - she is a key to the secret. When we get to her, quest ends, and we obtain next missions.

Main quest: Ghosts world

Attention! This quest is available only after finishing Unlocking Memories!

Goals: reach a Citadel

Reward: 12500 XP, +2 to magic power and magic defence

This mission contains few lesser quests: Siblings arguing, Hidden Fears and Inner Demon. Just after completing all of them, you will be able to reach a Citadel. Detailed description of them you'll find in next subchapters of this guide.

What would have Freud says about Anastasyas dreams? - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
What would have Freud says about Anastasya's dreams?
Especially this thing could interests him - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
Especially this thing could interests him

When we get rid of our annoying family, we'll fight with our mirror reflection - to make it, we have to find Jorgen and ask him to create a teleport to enemy's city (M6,12). There quite serious encounter awaits us - before we step in it, we should visit all graveyards (marked on map M8,1). The most important is eliminating enemy's shooters - they are our biggest problem here. Best way is to use skeletons or ghosts (they can fly over walls). Ghouls should attack gates restlessly - when they crushed it, enemy's fate is done.

At the end of mission our heroes will travel to eclipsed sun - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
At the end of mission our heroes will travel to eclipsed sun

When twin Anastasya dies, mission ends and we get to the another scenario.

Main quest: Siblings arguing

Attention! This mission is part of Ghosts world!

Goals: defeating Irine and conquering her city

Reward: 15000 XP

After dialogue with Jorgen we'll be teleported to the first island of our consciousness - there we'll fight with Irine (M6,2). We can't avoid it - we have to kill Anastasya's sister. After blooding our hands we should travel to enemy's fortress on the south (M6,3). Of course it's worth to collect resources and artifacts and fight with neutral creatures meanwhile. During battles we should concentrate on eliminating enemy's maidens - they heal allies, what makes them the most important opponent's troop.

Irine has a powerful artifact which well serve us very well - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
Irine has a powerful artifact which we'll serve us very well
Anastasya imagines Hashima rather good - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
Anastasya imagines Hashima rather good

When walls fell, we can move further - Jorgen shows up on the north and teleports us to another island, which begins quest Hidden Fears.

Main quest: Hidden Fears

Attention! This mission is part of Ghosts world!

Goals: talk with Sandor, Valeska and Kraal

Reward: 9000 XP, +2 to Destiny

Second dream is more challenging - we'll have to talk with three persons from our childhood, and make some connected with them decisions - for every we get 125 points of blood or tears reputation. Our choice will affect further events - we if made "improper" (blood path), in next scenario we won't get a help from Kaspar (18th level!)

No blood spilling this time - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
No blood spilling this time

When we finish, Jorgen teleport us to another island

Main quest: Inner Demon

Attention! This mission is part of Ghosts world!

Goals: defeating Kiryl and your look-alike

Reward: 22500 XP, +2 to might attack and defence

On the third dream-island we will meet Anton (M6,8). He, mad because of our father's death, try to punish us - fight with him is unavoidable but easy. Then we have to travel large land - it's worth to complete secondary quest by the way: Deathly calm, Dark Thoughts and Winged Love - they'll improve our hero.

Here is a Kiryl - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
Here is a Kiryl
And our look-alike fortress - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
And our look-alike fortress

Earlier or later we get to the Kiryl (M6,11) - he is on the north of the island and has not too big team of demons. We should defeat him easily - focus on shooters and defending of your ghosts and skeletons. After execution, we'll stand against our look-alike - in quest Ghosts World. (Jorgen will teleport us to the enemy's fortress - M6,12).

Secondary quest: Make a Wall

Attention! This quest is available only after finishing Unlocking Memories!

Goals: collecting 15 stones and wood

Reward: 4000 XP, +1 to might and magic defence

Mission do itself - you should just pick up resources during travelling. They are marked on the map M9.

Secondary quest: Broken memories

Attention! This quest is available only after finishing Unlocking Memories!

Goals: collecting 15 crystals

Reward: 6000 XP, 10 ghouls, 10 ghosts

Like the previous quest - it's nothing difficult, and resources are marked on the map M9.

Secondary quest: Deathly calm

Attention! This quest is available only after finishing Unlocking Memories!

Goals: visiting three reverie shrines

Reward: 9000 XP, 5 fate weavers, master necklace (hero starts every battle with first level fraction ability)

Building is very characteristic - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
Building is very characteristic

To find those objects we'll have to search carefully two islands in our mind - shrines are in very different places. Theirs location is marked on the map M6,7.

Secondary quest: Dark Thoughts

Attention! This quest is available only after finishing Unlocking Memories!

Goals: visiting two crematories

Reward: 8000 XP, 15 liches, +1 to destiny

Necromancers, like skulls. Very much. - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
Necromancers, like skulls. Very much.

Both crematories are on the biggest island - quest get activated when we reach at least one of them. Theirs localization is marked on the map M6,9.

Secondary quest: Winged Love

Attention! This quest is available only after finishing Unlocking Memories!

Objectives: defeating demons nearby shrine

Reward: 10000 XP, +1 to might attack, +1 magic attack

Its hard to find better evidence of love - 2nd mission - Towards the Within - Campaign - Might & Magic: Heroes VI Game Guide
It's hard to find better evidence of love

When we reach a portal (M6,X1), Anastasya starts to mention angel Uriel - in depths of her mind she'll find demons desecrating her lover's shrine. We have to eliminate those monsters - they are on the other side of the portal. Group (M6,10) isn't big, so we should smash them. Main danger pit lords - kill them ASAP, because their special abilities are very annoying. Then get rid of mother breeders - they reproduce themselves very fast, so it's important to eliminate them rapidly.

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