Fate Spinner / Fate Weaver M&M: Heroes VI Guide
Last update: 11 May 2016
Fate Spinner/fate Weaver
Unit | Statistics | Attributes | Cost |
Fate Spinner
| Dual Forms: this unit can change its physical form. Baleful Gaze: Every unit attacked by this creature get additional 40 darkness magic damages. Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until spectre does any action. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes.
| 1695 gold 1 crystal |
Unit | Statistics | Attributes | Cost |
Fate Weaver
| Dual Forms: this unit can change its physical form. Baleful Gaze: Every unit attacked by this creature get additional 44 darkness magic damages. Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until spectre does any action. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes. Dance of Decay: all units surrounding Fate Weaver get damages from prime magic equal 10% their maxim HP. Those damages can't be healed. Also all effects on those units get accelerated by 1 turn. | 2190 gold 1 crystal |
Fate spinners/weavers are one of the most mysterious Ashan creatures. They are so much connected with spider god, that they took her form. In more "human" form they are dangerous, but in spider one they show true power. Thanks strong ranged attack and various offensive abilities, fate spinners and weavers can win battles themselves. |