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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Shark Guard / Wanizame M&M: Heroes VI Guide

Last update: 11 May 2016

Unit

Statistics

Attributes

Cost

Shark Guard - Shark Guard / Wanizame - Units - Might & Magic: Heroes VI Game Guide
Shark Guard
Ferocious Wound: attacked enemys initiative is decreased about 2 for two next turns - Shark Guard / Wanizame - Units - Might & Magic: Heroes VI Game Guide

Ferocious Wound: attacked enemy's initiative is decreased about 2 for two next turns. Additionally he obtains small damages.

Water resistance: water magic causes only half damages.

Air vulnerability: air magic causes additional 25% damages.

Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

95 gold

Unit

Statistics

Attributes

Cost

Wanizame - Shark Guard / Wanizame - Units - Might & Magic: Heroes VI Game Guide
Wanizame
Ferocious Wound: attacked enemys initiative is decreased about 2 for two next turns - Shark Guard / Wanizame - Units - Might & Magic: Heroes VI Game Guide

Ferocious Wound: attacked enemy's initiative is decreased about 2 for two next turns. Additionally he obtains small damages.

Water resistance: water magic causes only half damages.

Air vulnerability: air magic causes additional 25% damages.

Water-land creature: unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

Blood Frenzy: unit cause additional damage to creatures with ferocious wound.

140 gold

Those shark-like creatures are the very core of Sanctuarys army, especially at the beginning - Shark Guard / Wanizame - Units - Might & Magic: Heroes VI Game Guide

Those shark-like creatures are the very core of Sanctuary's army, especially at the beginning. Supported by coral priestesses can be very dangerous.

A huge advantage of this unit is a decreasing enemy's initiative - it will slow our opponent. Important is also fact, that Wanizame inflicts more damages to the units he attacks earlier - so it's worth to concentrate on some crucial aims. It shouldn't be difficult - sharks have big mobility and lot of HP.

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