Ghost / Spectre M&M: Heroes VI Guide
Last update: 11 May 2016
Ghost/Spectre
Unit | Statistics | Attributes | Price |
Ghost
| Wail of the Netherworld: heal chosen undead unit. All living creatures around her lose little HP, increasing this effect. Incorporeal: unit can move through obstacles and units. Physical damages are reduced by 35%. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes.
| 110 gold |
Unit | Statistics | Attributes | Cost |
Spectre
| Wail of the Netherworld: heal chosen undead unit. All living creatures around her lose little HP, increasing this effect. Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until spectre does any action. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes. Death Sceal: decreases effectivity of healing for chosen unit by 50% for 3 turns. Only on living creatures. Incorporeal: unit can move through obstacles and units. Physical damages are reduced by 50%. | 160 gold |
Ghosts are the most universal of Necropolis units. They can not only fly and heal but also attack quite well. Strong attack and partial resistance are factors which make ghosts obligatory element of any undead army. Although spectres and ghosts do very well on battlefields (especially during sieges) better idea is to use them as a healers. Strong spell Wail of the Netherworld can change battle - especially casted on unit surrounded by enemies. |