Objects on the world map M&M: Heroes VI Guide
Last update: 11 May 2016
During our journey we'll visit many of different places - mines, portals, observatories, statues, dwellings, obelisks and shrines. Below you can find full described list of those objects.
Name | Effect | |
Sawmill | 2 woods per turn | |
Stone mine | 2 stones per turn | |
Crystal mine | 1 crystal per turn | |
Gold mine | 1000 gold per turn | |
Crystal of power | Gives permanent +1 to hero's magic power. Only one-shot for hero | |
Lighthouse | Doubled movement points of all heroes on the sea | |
Portal | Take hero to the other portal | |
Entrance to the undergrounds | You may go to the undergrounds | |
Exit from undergrounds | You can go on the surface of a map | |
Shipyard | You can built ships here (1000 gold, 20 wood) | |
Weaponsmith | Gives permanently +1 do might power. Only once used for a hero | |
Stone of Enlightment | Gives 2500 XP. One shot for hero | |
Observatory | Discover nearest area | |
Monument of revelation | Discover fragment of map (not nearest) | |
Artifact merchant | Here you can buy and sell items | |
Arcane library | Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once | |
Shrine of the Seventh Dragon | Level up a hero for a sufficient payment. Hero can use it only once | |
Arena | After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected. | |
Revelation Crystal | Gives +1 to magic defence permanently. Only one-shot for hero | |
Armoursmith | Gives +1 to might defence permanently. Only one-shot for hero | |
Lighthouse | Increase hero's morale about random number. You can use it only once per battle | |
Blind maiden | +5 to hero's destiny. You can use it only once per battle | |
Mother Earth shrine | Increase all creatures hit points by 10%. You can use it only once per battle. | |
Reverie Shrine | You get bonus +10 to initiative and +5 to might attack. Only once per battle | |
Dragon Vein | Completely regenerate mana points. Only once per week. | |
Dragon Nexus | Doubled maximum mana points. Only once per week | |
Stables | +5 to movement points. Hero can use it only once per week | |
War Ancient | +5 to Leadership, Destiny and movement points to the next fight. Only once per battle | |
Sigil of Arrkath | +5 to magic defence for a week. Hero can use it once per week. | |
Hell Forge | +5 to might power and magic power for a week. Hero can use it once per week. | |
Warmen Guardhouse | After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one. | |
Raiders Dwelling | Gives some gold for every won battle. Amount of gold depends from numbers of such structures you control. | |
Ruins | Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you. | |
Galeon wreck | Guarded by undeads - when you win a battle, you get some precious item or troop of friendly units joins you. | |
Pyramid | There is a troop of undeads guarding a treasure or hostages | |
Barbarian camp | Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you. | |
Centaur statue | Gives additional +5 to movement points and increase distant damages by 10% for a week. Hero can use it once per week. | |
Ice Pearl Shrine | +10 to the initiative to the end of current week. One use for a week | |
Angels Shrine | +5 to magic power and Leadership do the end of current week. One use per a week. | |
Chorus | +5 to Leadership and magic power to the next battle. You can use it once per battle. | |
Knight Shrine | +1 to unit's movement radius and +5 to the morale for a week. Hero can use it once per seven turns. | |
Demons Shrine | +5 to might power and luck for a week. You can use it once per week. | |
Wheel of Time | Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week. | |
Crematory | Hide nearest area for an enemy | |
Dead Field | In the next battle living creatures has -10% to hit points and attack. You can use it once per fight. | |
Water Elemental Shrine | If friendly units get damaged, they will obtain ice armor spell. | |
Souls Well | +10 to hero's magic power to the end of a week. You can use it once per week. | |
Chaos Wave | During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week. | |
Altair of Destruction | In the next battle your enemy will be attacked by meteors. You can use it once per week. | |
Magic streams orb | You can let messages to the other players |