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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

2nd mission - Fair is Foul and Foul is Fair M&M: Heroes VI Guide

Last update: 11 May 2016

Griffins duchy is falling - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
Griffins duchy is falling

After killing his sister and arguing with inquisitor Salvatore, Anton is facing rebellious barons. Civil war became a fact.

Main quest: Rebel Alliance

Goals: defeating three rebellious barons

Reward: 50000 XP, 5000 gold, guard helmet (+10 Leadership)

Beginning is very poor - we have one fort and prince Anton with small army. Ironically, we meet lord Kilburn after a while - he'll offer us a help and disappear.

Im so poor - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
I'm so poor
This is HAAAAAVEN! - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
This is HAAAAAVEN!

We should start exploration from the north - we'll find a dwelling there(M8,2) and stone mine (M8,7). Further we should take over all buildings in our control zone and collect items and artefact - they'll be useful later. Then explore a south part of a land. We'll find there undead's castle (connected with quest Unfinished businesses; M6,2), from which we make our capitol. After proper development and conquering undergrounds (M6,X), we can move west - there is unowned city (M6,3), which we can take and convert (we'll meet also Valeska who wants to join us; M6,4).

Unowned city - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
Unowned city
Valeska will join us in the next scenario if we sentence one of lord to death - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
Valeska will join us in the next scenario if we sentence one of lord to death

In this moment we'll be probably attacked by one of rebellious baron - we should push him off and counterstrike. The easiest enemy is one with headquarter on the west (M6,5) - that's how we'll protect our backs. During siege the best thing is to fly over a wall with griffins and constantly healing them by sisters (winged creatures has unlimited counterstrike). For sure charge at gates and crossbowman's fire will be also helpful.

No one prohibit you to have your own plan of conquering - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
No one prohibit you to have your own plan of conquering
Taste my claw, you filthy creature! - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
Taste my claw, you filthy creature!

When the first castle fell, we should move back to our second city (M6,3) and there replenish losses (enemy for sure will attack this place). When we feel strong enough, we should go north - there we'll find second rebel's fortress (M6,6), which should be ours after a short battle.

Enemy wont stand a ground long time - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
Enemy won't stand a ground long time

Now, it's time for ultimate encounter with enemy - he is on the northern east (M6,7). To reach him we'll have to go through his territory (with well guarded fort situated in there; M6,8), and conquer solid defenced city. Scheme of the siege is as usual.

Fort is to little to stop us - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
Fort is to little to stop us
If we want, we can also take over enemys city on the west. - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
If we want, we can also take over enemy's city on the west.

When all three lords are defeated, and we decided about theirs fate (125 tears or blood points for each decision), mission ends and we go the next scenario (if we finished Unfinished businesses earlier). The only one consequence of our choices about lords will be a hero who will join us in the next scenario - Kilburn, if we showed mercy, and Valeska if we killed them.

Main quest: Unfinished businesses

Goals: defeating Djordje's ghost and back home

Reward: 50000 XP, +2 to Leadership, lion shield (+3 to Leadership, +3 to defence)

When we left first control zone, and move south, we'll see necromancers castle (M6,2) - it's lord Djordje, killed in previous scenario, rose from a grave. In that situation we have to reach his castle and defeat him once again. Fight with him is quite demanding - it's worth to fill up our army before. During battle we should take care firstly about ghosts (they're healers) and skeletons (shooters).

We should convert not only cities but also dwellings - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
We should convert not only cities but also dwellings

When we defeat him, we'll get his castle. Thanks to convertion we'll be able to replenish our army, what's even easier with dwelling on the east. Those troops will be worthy, because quest isn't finished yet - we have to reach lord's residence (M7,4) and there finish him ultimately. Luckily, passages to the undergrounds (M6,X) and to the west are opened for us.

One fort, so much fun. - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
One fort, so much fun.
After cleaning up inside, of course - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
After cleaning up inside, of course

We should start our exploration from caves - there is necromancers fort (M7,1) - it provides control over few mines, what is very important for our development. Unfortunately, passage to the further part of dungeon, where Djordje is hiding, is unavailable yet.

Conquering of fort could be troublesome - beware of ghosts and liches - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
Conquering of fort could be troublesome - beware of ghosts and liches

When we loot undergrounds enough, we have to go back to the surface - now it's best to focus on quest Rebel Alliance which is strongly connected with Unfinished businesses. When rebels barons are dead, we can end issue of undeads - to do that we should go the very north of a land and go to the dark cave (M6,X2).

Entry to the dungeon - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
Entry to the dungeon

There is Anton's mother in dungeon (M7,2), who gets us through serie of test with elementals. Three big battles wait for us, but our huge army should smash them. After this, we'll fight Kiryl and his demons (M7,3). Just after this victory (we have to eliminate his shooters ASAP), we'll end mother's trial and teleport nearby Djordje's castle (M7,4).

Three ghosts, three challenges - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
Three ghosts, three challenges
Trial ends with untypical fight - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
Trial ends with untypical fight

Battle with the last one is quite demanding - ghost collected units during all game, so for sure he'll be troublesome. But when we ultimately finish him, quest ends and we can start being happy about reward. Fight is rather schematic - we should be offensive to not be shot down by enemy. So, move all units to rush and use sisters not to healing, but damaging undeads.

This encounter is the last one - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
This encounter is the last one

Secondary quest: Hertrending Song

Goals: finding Requiem

Reward: 15000 XP, Thunderblade's helmet (+2 to Leadership, adds lighting spell)

This quest is about collecting ancient artifact located in the middle of a map (M6,9). As it is guarded by strong angels troop and is situated in quite important place, it's not so worthy to collect it (we'll have better helmet in Rebel Alliance quest).

Shine hurts - 2nd mission - Fair is Foul and Foul is Fair - Campaign - Might & Magic: Heroes VI Game Guide
Shine hurts

But if you are risky, you can go the enemy's land and hunt for winged guards.

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