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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

3rd mission - The Blood-Dimmed Tide M&M: Heroes VI Guide

Last update: 11 May 2016

Its time for a goodbye with an island - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide

It's time for a goodbye with an island

After defeating Lord Hiroshi we have to take his obligations. Previous Daimio obliged to defend Hashima against the necromancers- now it's Irene's task.

Main quest: The Wrath of Shalassa

Goals: conquer four holy villages before necromancers

Reward: 20000 XP, +2 to magic power, Evercold Icicle (water magic causes 20% damages)

Main quest is a constant chase with the time. First of holy villages (M9,1) is in necromancers hands from the beginning - next two will be theirs in few turns (M9,2 and M9,3). The only one we can take is this on the west (M9,4). We have to conquer it at the latest in the third week.

Main problem is a lack of crystal. - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Main problem is a lack of crystal.
We have to fight hard for it. - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
We have to fight hard for it.

Luckily, we have two heroes, and nearby our castle we can find lot of not-so-well protected resources. Quick collecting mines and resources is our main task in within few first turns. Of course, we have to care about our army - against necromancers we should go only when we recruited at least few Kenshi and lot of weaker units. Our problem is lack of crystal mines - so we have to use our resources wisely.

Clash of titans - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Clash of titans

Well developed and armed, we can move west. After crossing the river, we meet two orcs (M9,5). Quest connected with them(The Means to an End) get activated as we start fighting with undeads. They're waiting a bit further (M9,6) - after short conversation we'll fight. Enemy's hero is powerful, but his army is not - if we heal our troops wisely and play offensive (fast attack), we will surely win. Now, the orcs we've met join us - we obtain quite strong hero with nice army.

Allies are good - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Allies are good

After fight with undeads, way to the first village is free (M9,4) - we have to take it over ASAP and develop. When we recruit enough army, we can move further - but be careful, cause the enemy will try to conquer our cities and convert them (he always come from the whirlpool M9,7, and along the river).

Its the closest holy village - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
It's the closest holy village
Look out undeads raids - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Look out undeads raids

Next part of a mission we can play brutal or wise. In the first case we can ignore orcs and their quest - nothing stands against conquering another two holy villages (M9,2 and M9,3) without their permission or help. But it's time consuming and exhausting way - it's much better to help barbarians.

If we help savages, theyll conquer holy villages for us - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
If we help savages, they'll conquer holy villages for us

When we possess both orcs cities, we should prepare to the final encounter with undeads. It's worth to do the quest The Tear of Asha in this moment - additional resources and units will be great support.

Main necromancers residence on the island and the last holy village - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Main necromancers residence on the island and the last holy village
Conquering it is quite challenging - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Conquering it is quite challenging

If we feel strong, we can move west - to the jaw of a lion (M9,1). You will see a necromancers fleet at the shore (M9,8) - we shouldn't fight them, but move straight to the enemy's city. The siege is a hard one, but we cared enough about our army and we should win. The crucial thing is sending Kenshi under the gate and healing them. We should also use Irene's abilities often.

We have no chances with this fleet - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
We have no chances with this fleet
Luckily, Shalassas spirit will get rid of them - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Luckily, Shalassa's spirit will get rid of them

When we take over the castle, the Shalassa's spirit-messenger arrive. Irene asks him for the destroying enemy's fleet - and it will be done.

Main quest: The Harvesters

Goals: defeat necromancers

Reward: 40000 XP, Libram of the Prophet (+5 to magic defence, +50 mana, +5 to mana's regeneration)

This quest is connected with The Wrath of Shalassa. To complete The Harvesters we have to conquer not only all necromancers cities on the main island, but also theirs hidden base - on the northern-west edge of the map (M9,9). Its siege has to be done in a offensive way - enemy has a lot of shooters, so we have to burst into the castle ASAP.

The ultimate encounter! - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
The ultimate encounter!

Only eliminating all enemy's heroes and conquering all his cities ends this mission and all scenario.

Secondary quest: The Tear of Asha

Goals: find four parts of a moon disc

Reward: 30000 XP, Tear of Asha (it let build Shalassa's Frozen Breath)

Theoretically the quest is easy - we have to find four parts of a moon disc, combine them, and then look for the Tear of Asha. But in practice it's harder - those pieces are thrown all over the map, guarded by quite strong monsters. Their positions are marked below.

Vampires on the east... - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Vampires on the east...
... ghosts on the west... - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
... ghosts on the west...
...ghouls on the south... - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
...ghouls on the south...
... and a surprise on the northern-east. - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
... and a surprise on the northern-east.

When we collect all pieces, we'll see marked Tear of Asha on the map - go there and pick up an artifact - the quest is done!

The items were looking for are marked with crosses - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
The items we're looking for are marked with crosses

Of course, construct Shalassa's Frozen Breath - we can make it in a city with the capitol. Now you can enjoy additional money and units.

Secondary quest: The Means to an End

Goals: free the orcs prisoners

Reward: 30000 XP, +100 tears points, Bracers of the Freemage (+2 to magic power, hero gains chain lighting)

Orcs, we've met during our travel to the first holy city (M9,5), will ask us to re-gain their residences, taken by necromancers (M9,2 and M9,3). As a enemies of our enemies are our friends, we should help savages.

We can take holy villages by the axe... - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
We can take holy villages by the axe...
... but its much easier to help the savages. - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
... but it's much easier to help the savages.

To do the quest, we have to find a mountain path to the north - that's where the prisoners are. After fight with not big troop of undeads (M9,10), we can choose: let orcs regain their residence (+50 tears) or join them to our army (+50 blood). First one is much better - barbarians retakes their city in the same turn (M9,3), which is one of the holy villages - and they give it to us.

The second orc's prisoner is a bit on the west (M9,11) - also guarded by elite undead's troop, and also offer us a city. When both troops are free, the quest is over.

Barbarians can show gratitude - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Barbarians can show gratitude
Even twice. - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Even twice.

Secondary quest: Smooth as a Millpond

Attention! This mission get activated after finishing The Means to an End!

Goals: convert all four cities on the main island

Reward: 30000 XP, +3 to might attack, +3 to magic power

This mission is linked with a betrayal - orcs trusted us and helped in our mission: if we want, we can stab them in the back and convert their villages (M9,2 and M9,3), but barbarians will revenge. Just when we enchanted the castles, the orc's troop attacks us (M9,12) - quite powerful, but beatable. During the battle not melee the cyclops, but shoot them down - they receive damages in its turn, so their counterstrikes are powerful. The rest of the army we should do in a way described in Tactics on the Battlefield.

Barbarian hero wants our blood! - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Barbarian hero wants our blood!
And he has nice army - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
And he has nice army

The quest is done only after converting all cities - including the necromancers residence (M9,1).

Others: Captain's Ghost

On the small island in the between of a map (M9,13) we'll find a ghost. It's a spectre of Haven's prince - he'll tell us his story, which is very important for full understanding the storyline of a Heroes VI.

Ghost story - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Ghost story

Others: Guardian Helmet

Nearby necromancers residence on the south (M9,14) is a very powerful artifact- guardian helmet (+10 to leadership). To take it, we have to crush huge undeads troop, but it's totally worth it.

Undeads know, whats good - 3rd mission - The Blood-Dimmed Tide - Campaign - Might & Magic: Heroes VI Game Guide
Undeads know, what's good
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