2nd mission - The Winding Stair - Maps
M5 - storyline map: surface
1 - beginning location
2 - fort (Remnants of the Pact)
3 - gate (Remnants of the Pact)
4 - Haijima city (Declaration of Independence, Remnants of the Pact)
5 - Changbo (The Ronin)
6 - Lord's Hiroshi residence (Honor and Necessity)
7 - Sunjo city (Twin cities)
8 - Setsujo city (twin cities)
9 - Kirin (Kirin)
10 - spring spirits (Kirin, spring spirits)
11 - temple (Kirin, spring spirits)
12 - snow maidens (Kirin, snow maidens)
13 - pearl priestess corpse (Kirin, snow maidens)
14 - Haven's fort (Wolves, Go Home!)
X - entrance to the undergrounds (look at M8)
X1 - two-direction whirlpool (The ronin)
X2 - two-direction portal on the spring spirits island
X3 - two-direction portal on the snow maidens island
X4 - two-direction portal to the pearl priestess
X5 - one direction portal to X6
X6 - exit from the portal X5
X7 - one direction portal to X8
X8 - exit from the portal X7
M6 - map of active objects: surface
Attention! As since a map to this scenario is really huge, we divide it on two parts - first with all active objects (like cities, forts and mines) and the second with passive ones (giving bonuses to heroes).
1 - city
2 - fort (lets you take control on the nearest area
3 - stone mine (2 stone per turn)
4 - sawmill (2 wood per turn)
5 - crystal mine (1 crystal per turn)
6 - gold mine (1000 gold per turn)
7 - dwelling (increase creature's population)
M7 - map of passive objects: surface
Attention! As since a map to this scenario is really huge, we divide it on two parts - first with all active objects (like cities, forts and mines) and the second with passive ones (giving bonuses to heroes).
1 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)
2 - Conflux Orb (You can sent messages to the other players)
3 - stable (increases hero's movement points by 5. Hero can use it once per week)
4 - stone of enlightment (gives 2500 XP. Hero can use it only once)
5 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
6 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
7 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)
8 - lighthouse (increase's army morale. Hero can use it once per week. )
9 - galeon wreck (undeads guarding treasures)
10 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
11 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
12 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
13 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
14 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)
15 - ice pearl shrine (+10 to army's initiative. Once per week)
16 - barbarian camp (Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you)
17 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
18 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
19 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
20 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )
21 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
X - entrance to the undergrounds (look at M8)
X1 - two-direction whirlpool (The ronin)
X2 - two-direction portal on the spring spirits island
X3 - two-direction portal on the snow maidens island
X4 - two-direction portal to the pearl priestess
X5 - one direction portal to X6
X6 - exit from the portal X5
X7 - one direction portal to X8
X8 - exit from the portal X7
M8 - objects map: undergrounds
1 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
2 - monsters guarding the treasures
X - exit on the surface (look at maps M5, M6, M7)
You are not permitted to copy any image, text or info from this page. This site is not associated with and/or endorsed by the Ubisoft or Black Hole Games. All logos and images are copyrighted by their respective owners.
Copyright © 2000 - 2025 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.