Juggernaut / Ravager M&M: Heroes VI Guide
Last update: 11 May 2016
Unit | Statistics | Attributes | Cost |
Juggernaut
| Organic Armor: completely resistance to any effects decreasing its defence (both magical and physical). Unstoppable Charge: unit charges straight causing damages to every creature and obstacle on its way (3 more damages for the terrain bar). Fireproof skin: all demons has 20% resistance against fire damages. Vulnerability to light: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. | 490 gold |
Unit | Statistics | Attributes | Cost |
Ravager | Organic Armor: completely resistance to any effects decreasing its defence (both magical and physical). Unstoppable Charge: unit charges straight causing damages to every creature and obstacle on its way (3 more damages for the terrain bar). Fireproof skin: all demons has 20% resistance against fire damages. Vulnerability to light: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Taunting Presence: all units in within two squares from the ravager can attack only him. It breaks when they go out of the abilities' range. | 630 gold |
There is a lava flowing in the veins of this beats and their bodies consist not only flesh but also half melted stones. This combination makes juggernauts almost invincible, most of hits will be reflected and many spells resisted. Ravagers are more powerful version of juggernauts - they mixed with the chaos so much, that they have almost such unpredictable nature. Most of enemies know they power and attack them firstly. And demons' officers know how to use it on their own purposes. |