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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

3rd mission - Circumradiant Dawn M&M: Heroes VI Guide

Last update: 11 May 2016

We have to save our captured aunt Sveltana - it wont be an easy task - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
We have to save our captured aunt Sveltana - it won't be an easy task

Main quest: Politics of the Dead

Goals: defeating Miranda and saving Sveltana

Reward: 40000 XP, Magister robe (+4 to magic power, +20 to mana, +2 to mana's regeneration)

We will have a long journey - before we get to the enemy's castle, we'll fight many battles and be attacked by few enemies simultaneously. Considering it, we should expand our kingdom very fast. When we get all mines in our control zone, we have to move south and conquer a fort (M10,2; nearby we obtain a quest Lovebird). When it's done, we have to meet with Ludmila (M10,3) on the southern west. There is a quest connected with her - Revengful chief - which is worth completing.

Poor beginning - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
Poor beginning
But well expand it rapidly - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
But we'll expand it rapidly

Unfortunately a scenario is a bag of troubles - when we get rid of chief and his orcs, we will be attacked by Inferno from undergrounds. So we should go down to caves (M10,X) and destroy demons (quest Beloved).

Undeads have problem with barbarians - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
Undeads have problem with barbarians
...and humans with demons - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
...and humans with demons

Of course Miranda will still attacks us - we can expect sea landings. As they are very dangerous we have to counterattack quickly. In a shipyard (M10,5) we can buy a ship, which takes us to enemy's shore. But there is a puzzle: we can land in a middle part of island (M10,6) (what leads us to necromancers lands) or on the south (M10,7) where orcs live. Both decisions has pros and cons : if we attack undeads, barbarians stab a knife in our back. But if we worried about savages, it'll be difficult to stop necromancers.

Savages on the south.. - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
Savages on the south..
...and Miranda on the north - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
...and Miranda on the north

Whatever we do, our main goal will be Miranda's castle (M10,9). Before we rush to it, we should destroy second enemy's city (we obtain a source of supplies; M10,10) and after replenishing losses fight our opponent. She has the same troops like we, but on this stage of game, we should overcome her with numbers (we have more castles). The easiest tactic will be shoot them down over walls - it's perfect plan. When we kill Miranda, scenario ends and we move to the last one.

Secondary quest: Lovebird

Goals: defeating demons

Reward: 50000 XP, 10000 gold, Magister Codex (+3 to magic power, +3 to Destiny)

Uriel gives us this quest, right after leaving our first control zone. Winged man asks to eliminate demons in the undergrounds. As we don't do that, demons will surely annoy us, we should make it.

Along the way we should take control over at least one enemy fort. - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
Along the way we should take control over at least one enemy fort.
Then we can start the siege. - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
Then we can start the siege.

Entrance to the cave is on the south, nearby a fort (M10,X). After going into darkness, we should keep moving south - eventually we reach crossroads (M11,1). To eliminate demons, we should go west - there is theirs residence (on the north we obtain quest: Winged lions of Sarkomand).

Here is our enemy - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
Here is our enemy

Our goal is not only conquering enemy's castle (M11,4), but also defeating all his heroes. So we have to be careful and kill all of them - only then we can be rewarded. During battles we should focus on enemy's shooter, simultaneously healing ours - that's the easiest way to win.

Secondary quest: Revengful chief

Goals: defeating chief of orcs

Reward: 30000 XP, 15 vampires, bachelor's coat (+2 to magic power)

Quest activates when we reach Ludmila's territory (M10,3). Master of vampires acknowledges us and asks to eliminate orcs. Those are located somewhere on southern east (M10,4) - we can get to them moving south (battle with powerful guards awaits) or east (where the fort is). Whatever we choose, our goal is chief and his fortress. Barbarians collected quite big army and defeating them will be for sure troublesome (we have to remember about ours forts and cities). So we have to heal our troops constantly and defence, defence, defence - if enemy reaches ghosts and skeletons, we are done. Ghouls will be very good cover - we should move them to the middle of battlefield ASAP.

Chief looks anorectic - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
Chief looks anorectic
Just like this horse - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
Just like this horse

When we slash savages, we'll have to decide about chief's future - we can let his soul fly away or change him into ghoul. This decision changes only our reputation, no storyline consequences.

Do a good thing and let his soul fly - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
Do a good thing and let his soul fly

Now we have to inform Ludmila about our victory (M10,3) - she joins us as a individual hero. And from now on we'll be able to recruit vampires.

Secondary quest: Winged Lions of Sarkomand

Goals: finding Staff of Sandro

Reward: 30000 XP, 12 lamasu

We get this mission from archlich in undergrounds (M11,2) - he studied lamasu from years and eventually he re-create them. Unfortunately, demons showed up and blocked his laboratory. So we should get rid of monsters and reach Staff of Sandro (M11,3)- artifact, which archlich needs to further researches.

Quests-given - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
Quests-given
Quest-aim - 3rd mission - Circumradiant Dawn - Campaign - Might & Magic: Heroes VI Game Guide
Quest-aim

We'll find it on the north - it's guarded by hordes of demons. When we defeat them, and our client regain his artifact, we get not only experience but also few lamasu (now available also in our castles).

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