4th mission - A Wormfull of Deamons - Maps M&M: Heroes VI Guide
Last update: 11 May 2016
M8 - storyline map
1 - beginning (One Last Tear, Unlimited Hunger)
2 - Inferno's forts
3 - Inferno's cities
4 - ruins full of tears (One Last Tear)
X1 - whirlpools
X2 - one way portal to X3
X3 - exit from the portal X2
X4 - one way portal to X5
X5 - exit from the portal X4
M9 - objects map
1 - city
2 - dwelling (increase creature's population)
3 - fort (lets you take control on the nearest area)
4 - sawmill (2 wood per turn)
5 - stone mine (2 stone per turn)
6 - crystal mine (1 crystal per turn)
7 - gold mine (1000 gold per turn)
8 - shipyard (you can buy ships here)
9 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)
10 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)
11 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
12 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)
13 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
14 - pyramid (undeads guarding prisoners or treasures)
15 - observatory (discover nearest area)
16 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
17 - Conflux Orb (You can sent messages to the other players)
18 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
19 - stable (increases hero's movement points by 5. Hero can use it once per week)
20 - artifact merchant (Here you can buy and sell items)
21 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)
22 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
23 - stone of enlightment (gives 2500 XP. Hero can use it only once)
24 - lighthouse (doubles the movement points on the sea of all your heroes)
25 - blind maiden (increase hero's destiny by 5. Only once per fight)
26 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)
27 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
28 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
29 - lighthouse (increase's army morale. Hero can use it once per week. )
30 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
31 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )
32 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
33 - galeon wreck (undeads guarding treasures)
34 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
35 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
36 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
X1 - whirlpools
X2 - one way portal to X3
X3 - exit from the portal X2
X4 - one way portal to X5
X5 - exit from the portal X4