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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

4th mission - A Wormfull of Deamons - Maps M&M: Heroes VI Guide

Last update: 11 May 2016

M8 - storyline map

1 - beginning (One Last Tear, Unlimited Hunger) - 4th mission - A Wormfull of Deamons - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - beginning (One Last Tear, Unlimited Hunger)

2 - Inferno's forts

3 - Inferno's cities

4 - ruins full of tears (One Last Tear)

X1 - whirlpools

X2 - one way portal to X3

X3 - exit from the portal X2

X4 - one way portal to X5

X5 - exit from the portal X4

M9 - objects map

1 - city - 4th mission - A Wormfull of Deamons - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - city

2 - dwelling (increase creature's population)

3 - fort (lets you take control on the nearest area)

4 - sawmill (2 wood per turn)

5 - stone mine (2 stone per turn)

6 - crystal mine (1 crystal per turn)

7 - gold mine (1000 gold per turn)

8 - shipyard (you can buy ships here)

9 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)

10 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)

11 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)

12 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)

13 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

14 - pyramid (undeads guarding prisoners or treasures)

15 - observatory (discover nearest area)

16 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)

17 - Conflux Orb (You can sent messages to the other players)

18 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)

19 - stable (increases hero's movement points by 5. Hero can use it once per week)

20 - artifact merchant (Here you can buy and sell items)

21 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)

22 - Dragon vein (regenerate hero's mana completely. Can be used once per week)

23 - stone of enlightment (gives 2500 XP. Hero can use it only once)

24 - lighthouse (doubles the movement points on the sea of all your heroes)

25 - blind maiden (increase hero's destiny by 5. Only once per fight)

26 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)

27 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)

28 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)

29 - lighthouse (increase's army morale. Hero can use it once per week. )

30 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)

31 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )

32 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)

33 - galeon wreck (undeads guarding treasures)

34 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)

35 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)

36 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

X1 - whirlpools

X2 - one way portal to X3

X3 - exit from the portal X2

X4 - one way portal to X5

X5 - exit from the portal X4

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