4th mission - The Marriage of Heaven and Hell M&M: Heroes VI Guide
Last update: 11 May 2016
When Kiryl finds out where is an invisible library, he moves to it. Maybe thanks to that he'll understand Sara's behavior?
Main quest: Payback
Goals: defeat Sara
Reward: +30000 XP, Blade of Binding (all creatures in your army cause additional fire damages)
To reach Sara, Kiryl has to move north (M12,1) where after few battles we'll see a city with the fallen angel inside (M12,2). The encounter is surprisingly easy, she has more modest forces than we, so we'll tear her apart. Key to the victory is healing and constant shooting Sara's cerbers and lilims.
We've finally found her.
| As for such a long chase, the battle is disappointing.
|
When the "flamehaired" will lay upon our argumentation, the quest ends and we take over the city.
Main quest: In the Shadow of the Light
Goals: defeat seven darkness elementals
Reward: +70000 XP
Elementals are located in various parts of a map, one even requires sailing (shipyard is on the western coast; M13,30), the last one is in the undergrounds. Monsters' location is marked on the map M11,1.
Sequence of encounters is random, but the good idea is hunting on beasts by the way conquering next neutral cities (M11,2). For sure purple player will try to harm us (M11,3). There is a secondary quest connected with him (The Last Farewell) which we should do for peace' sake. On the contrary absolutely unprofitable is a mission Heaven and Hell. During seeking darkness elementals we should take over as many forts and cities as we can, what will improve our military potential and make our goal easier.
When we defeated forces of darkness, we start travelling into unknown. We should go to the undergrounds (M11,X2) to reach the northern exit (M11,X3). There we'll find a portal after a short walk(M11,X4) which leads to the invisible library (M12,3). When we get there, we will have the last one battle in the scenario, against an elementals' army. The most dangerous are those darkness (stops counterattack) and fire (blows up in a moment of death). First ones we should eliminate hand-to-hand, best with cerbers or anihilators, and the seconds from the distance (succubuses and mother breeders).
When the quest is done, the campaign ends.
Secondary quest: The Last Farewell
Goals: conquer Port Meyron
Reward: +50000 XP, Mesmering Spaulders (-10 to enemy's initiative)
This quest activates when we fight with the red inquisitor for the first time. This hero will be spawned every few turn in the castle (M11,3) with bigger and bigger army. But you shouldn't attack to eagerly. The castle is well protected and you won't seize it in the first turns of the game. Better tactic is slow taking over the land, connected with converting next castles (in that way we'll ignore the Heaven and Hell quest but it isn't a big loss). Thanks to conquered places (M11,2) we'll be able to hire very quickly strong, almost invincible army. But we have to focus - enemy for sure will try to take over our cities, so we should defend them. By the way it's worth to think about elimination of darkness elementals which are located in various places (look at: In the Shadow of the Light). Direction of our expansion and sequence of battles is random, all the cities are neutral (M11,2).
Fort=fast reinforcements
| During the siege we have to go all out
|
When we decide we have a big enough army, we can move against red inquisitor. Port Meyron (M11,3) is well guarded and enemy's hero has many useful abilities. During the battle we should focus on fast eliminating enemy's sisters and shooters, they are the most dangerous troops for us. Then attack celestials (they can resurrect) and glories (they stop counterattack). Rest formations aren't strong and they won't be problematic for us what doesn't relieve us from summoning demon's gates and using abilities.
Nobody expected red inquisition!
| This affair won't be a success.
|
When the city is ours and the inquisitor revives the last one time, he'll try to retake the fortress. We should expect a hammering attack in the next turn. Without replenishing forces we won't win the battle. When the enemy lose, we can start celebrating to proceed to the In the Shadow of the Light.
Secondary quest: Heaven and Hell
Goals: do not convert any enemy's castles and forts
Reward: +10000 XP, 100 tears points, Necklace of Tears (tear abilities are 10% more effective. Requires 250 tear reputation points.)
This quest is completely unprofitable, we'll lose much more than we will gain. Without converting neutral cities (M11,2) we decrease our military potential what makes all the scenario much more difficult. And reward is an useless artifact - quest-disaster.
But if someone likes additional challenges, he can do the quest. The reward he will obtain in the invisible library, so he won't even enjoy it.