Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Buildings | Necropolis M&M: Heroes VI Guide

Last update: 01 February 2017

Walls:

Name

Level

Requirements

Cost

Description

Basic Fortification - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Basic Fortification

1

1st level city

2000 gold

5 wood

5 stone

Walls around the city, increases population

Advanced Fortification - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Advanced Fortification

2

2nd level city

Basic Fortification

5000 gold

10 wood

10 stone

Upgrade walls, adds moat and central tower, increases population.

Superior Fortyfication - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Superior Fortyfication

3

3rd level city

Advanced Fortification

10000 gold

20 wood

20 stone

Adds two corner towers, increases population.

 

Hall:

Name

Level

Requirements

Cost

Description

Village - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Village

0

None

None

500 gold per turn

Town Hall - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Town Hall

1

1st level city

2000 gold

2 wood

2 stone

1000 gold per turn

City Hall - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
City Hall

2

2nd level city

Town Hall

5000 gold

5 wood

5 stone

2000 gold per turn.

Capitol - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Capitol

3

3rd level city

City Hall

10000 gold

10 wood

10 stone

4000 gold per turn.

Units:

Name

Level

Requirements

Price

Description

Graveyard - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Graveyard

1

1st level city

1750 gold

6 wood

2 stone

Let you recruit skeletons

Boneyard - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Boneyard

1

1st level city

Graveyard

2000 gold

5 wood

2 crystal

Let you recruit skeletal spearmen

Crypt - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Crypt

1

1st level city

1000 gold

4 stone

Let you recruit ghouls

Ravenous crypt - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Ravenous crypt

1

1st level city

Crypt

1500 gold

3 wood

4 stone

2 crystal

Let you recruit ravenous ghouls

Ruined tower - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Ruined tower

1

1st level city

2500 gold

5 wood

5 stone

Let you recruit ghosts

Haunted tower - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Haunted tower

1

1st level city

Ruined tower

2500 gold

5 stone

4 crystal

Let you recruit spectres

Sepulcher - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Sepulcher

2

2nd level city

6000 gold

10 stone

7 crystal

Let you recruit liches

Mausoleum - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Mausoleum

2

2nd level city

Sepulcher

4000 gold

9 stone

9 crystal

Let you recruit archliches

Pestilent Tomb - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Pestilent Tomb

2

2nd level city

3500 gold

8 wood

10 stone

5 crystal

Let you recruit lamasu

Pestilent Catacomb - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Pestilent Catacomb

2

2nd level city

Pestilent Tomb

2000 gold

2 wood

6 stone

6 crystal

Let you recruit putrid lamasu

Vampire mansion - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Vampire mansion

2

2nd level city

4000 gold

5 wood

8 stone

6 crystal

Let you recruit vampires

Vampire palace - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Vampire palace

2

2nd level city

Vampire mansion

4000 gold

5 wood

6 stone

7 crystal

Let you recruit vampire lords

Spider Temple - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Spider Temple

3

3rd level city

17500 gold

25 wood

15 stone

25 crystal

Let you recruit fate spinners

Spider Sanctum - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Spider Sanctum

3

3rd level city

Spider Temple

12500 gold

15 wood

25 stone

15 crystal

Let you recruit fate weavers

Special:

Name

Level

Requirements

Cost

Description

Chamber of necromancy - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Chamber of necromancy

2

2nd level city

2500 gold

5 wood

5 stone

5 crystal

Increases necromancy points generated by battles. This bonus cumulate, but each another chamber provide less bonus. Excludes Wasting Ground.

Wasting Ground - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Wasting Ground

2

2nd level city

2500 gold

5 wood

5 stone

5 crystal

Attack and HP of all living creatures in this control zone is decreased. Excludes Chamber of necromancy.

Altar of Eternal Servitude - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Altar of Eternal Servitude

3

3rd level city

5000 gold

5 wood

5 stone

10 crystal

You can resurrect units here. Their cost is 50% bigger, and if they won't be back to (un)life during 3 days from battle they died, their souls are wasted. Every Altair decreased cost about 10% and elongates time +1 day. Excludes Asha's Hourglass.

Ashas Hourglass - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Asha's Hourglass

3

3rd level city

5000 gold

5 wood

5 stone

10 crystal

In control zone of this city, enemy's heroes get -30% to movement points. If this city get sieged, attacker gets -15 to initiative. Excludes Altar of Eternal Servitude.

Others:

Name

Level

Requirements

Cost

Description

Marketplace - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Marketplace

1

1st level city

2000 gold

2 wood

2 stone

You can trade resources here. The more marketplaces we have, the better prices we get. Additionally, it generates 500 gold per turn.

Hall of Heroes - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Hall of Heroes

1

1st level city

2000 gold

You can recruit heroes here

Hall of Immortals - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Hall of Immortals

2

2nd level city

Hall of heroes

10000 gold

5 stone

5 crystal

You can resurrect heroes here. Every resurrected hero gets +10% to his statistics for one week.

Basic Town Portal - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Basic Town Portal

2

2nd level city

2500 gold

5 wood

5 stone

5 crystal

Lets your hero teleports to your custom city.

Advanced Town Portal - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Advanced Town Portal

3

3rd level city

Town portal

5000 gold

10 crystal

Heroes can teleport to this city from adventure map (they gain proper spell).

Ashas Undying Resolve - Buildings | Necropolis - Cities - Might & Magic: Heroes VI Game Guide
Asha's Undying Resolve

4

4th level city

Tear of Asha

15000 gold

20 wood

20 stone

20 crystal

5000 gold per turn, +50% to population, +100% to necromancy's effectivity.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Ubisoft or Black Hole Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.