Buildings | Necropolis M&M: Heroes VI Guide
Last update: 01 February 2017
Walls:
Name | Level | Requirements | Cost | Description |
Basic Fortification
| 1 | 1st level city | 2000 gold 5 wood 5 stone | Walls around the city, increases population |
Advanced Fortification
| 2 | 2nd level city Basic Fortification | 5000 gold 10 wood 10 stone | Upgrade walls, adds moat and central tower, increases population. |
Superior Fortyfication
| 3 | 3rd level city Advanced Fortification | 10000 gold 20 wood 20 stone | Adds two corner towers, increases population. |
Hall:
Name | Level | Requirements | Cost | Description |
Village
| 0 | None | None | 500 gold per turn |
Town Hall
| 1 | 1st level city | 2000 gold 2 wood 2 stone | 1000 gold per turn |
City Hall
| 2 | 2nd level city Town Hall | 5000 gold 5 wood 5 stone | 2000 gold per turn. |
Capitol
| 3 | 3rd level city City Hall | 10000 gold 10 wood 10 stone | 4000 gold per turn. |
Units:
Name | Level | Requirements | Price | Description |
Graveyard
| 1 | 1st level city | 1750 gold 6 wood 2 stone | Let you recruit skeletons |
Boneyard
| 1 | 1st level city Graveyard | 2000 gold 5 wood 2 crystal | Let you recruit skeletal spearmen |
Crypt
| 1 | 1st level city | 1000 gold 4 stone | Let you recruit ghouls |
Ravenous crypt
| 1 | 1st level city Crypt | 1500 gold 3 wood 4 stone 2 crystal | Let you recruit ravenous ghouls |
Ruined tower
| 1 | 1st level city | 2500 gold 5 wood 5 stone | Let you recruit ghosts |
Haunted tower
| 1 | 1st level city Ruined tower | 2500 gold 5 stone 4 crystal | Let you recruit spectres |
Sepulcher
| 2 | 2nd level city | 6000 gold 10 stone 7 crystal | Let you recruit liches |
Mausoleum
| 2 | 2nd level city Sepulcher | 4000 gold 9 stone 9 crystal | Let you recruit archliches |
Pestilent Tomb
| 2 | 2nd level city | 3500 gold 8 wood 10 stone 5 crystal | Let you recruit lamasu |
Pestilent Catacomb
| 2 | 2nd level city Pestilent Tomb | 2000 gold 2 wood 6 stone 6 crystal | Let you recruit putrid lamasu |
Vampire mansion
| 2 | 2nd level city | 4000 gold 5 wood 8 stone 6 crystal | Let you recruit vampires |
Vampire palace
| 2 | 2nd level city Vampire mansion | 4000 gold 5 wood 6 stone 7 crystal | Let you recruit vampire lords |
Spider Temple
| 3 | 3rd level city | 17500 gold 25 wood 15 stone 25 crystal | Let you recruit fate spinners |
Spider Sanctum
| 3 | 3rd level city Spider Temple | 12500 gold 15 wood 25 stone 15 crystal | Let you recruit fate weavers |
Special:
Name | Level | Requirements | Cost | Description |
Chamber of necromancy
| 2 | 2nd level city | 2500 gold 5 wood 5 stone 5 crystal | Increases necromancy points generated by battles. This bonus cumulate, but each another chamber provide less bonus. Excludes Wasting Ground. |
Wasting Ground
| 2 | 2nd level city | 2500 gold 5 wood 5 stone 5 crystal | Attack and HP of all living creatures in this control zone is decreased. Excludes Chamber of necromancy. |
Altar of Eternal Servitude
| 3 | 3rd level city | 5000 gold 5 wood 5 stone 10 crystal | You can resurrect units here. Their cost is 50% bigger, and if they won't be back to (un)life during 3 days from battle they died, their souls are wasted. Every Altair decreased cost about 10% and elongates time +1 day. Excludes Asha's Hourglass. |
Asha's Hourglass
| 3 | 3rd level city | 5000 gold 5 wood 5 stone 10 crystal | In control zone of this city, enemy's heroes get -30% to movement points. If this city get sieged, attacker gets -15 to initiative. Excludes Altar of Eternal Servitude. |
Others:
Name | Level | Requirements | Cost | Description |
Marketplace
| 1 | 1st level city | 2000 gold 2 wood 2 stone | You can trade resources here. The more marketplaces we have, the better prices we get. Additionally, it generates 500 gold per turn. |
Hall of Heroes
| 1 | 1st level city | 2000 gold | You can recruit heroes here |
Hall of Immortals
| 2 | 2nd level city Hall of heroes | 10000 gold 5 stone 5 crystal | You can resurrect heroes here. Every resurrected hero gets +10% to his statistics for one week. |
Basic Town Portal
| 2 | 2nd level city | 2500 gold 5 wood 5 stone 5 crystal | Lets your hero teleports to your custom city. |
Advanced Town Portal
| 3 | 3rd level city Town portal | 5000 gold 10 crystal | Heroes can teleport to this city from adventure map (they gain proper spell). |
Asha's Undying Resolve
| 4 | 4th level city Tear of Asha | 15000 gold 20 wood 20 stone 20 crystal | 5000 gold per turn, +50% to population, +100% to necromancy's effectivity. |