Sun Ride / Sun Crusader
Unit | Statistics | Attributes | Cost |
Sun Rider
| Charge: attack's value of this unit increases about 10% for every field it moves. Living creature: this unit can be healed and resurrected, insensible on necromancy effects.
| 410 gold |
Unit | Statistics | Attributes | Cost |
Sun Crusader
| Blinding charge: attack's value of this unit increases about 10% for every field it moves. It can't be counterattacked. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Sun Steed: for one turn, crusader's horse changes into ray of light, which lets him moving through obstacles. It doesn't consume an action. | 525 gold |
In Haven's army, cavalry is sth obligatory - without it, human troops will have to still moving back and defence. Luckily, those heavy armored riders can change it - they do well in sudden rushes onto enemy's backs, good also at the first line. As their power of attack increases with every crossed field, they should move through all battlefield during battles and bite enemies with fast blows. Sun crusaders can ignore all obstacles, that's why they are perfect in long sieges. If we support them with griffins, seraphs and crossbowmen, any castle will stand us. |
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