3rd mission - Circumradiant Dawn - Maps M&M: Heroes VI Guide
Last update: 01 February 2017
M10 - storyline map: surface
1 - beginning location
2 - fort
3 - Ludmila's city (Politics of the Dead)
4 - Chief (Chief)
5 - shipyard (Politics of the Dead)
6 - seashore
7 - seashore nearby orc's village
8 - orc's city
9 - Miranda's residence (Politics of the Dead)
10 - necromancers fortress
X - downstairs (Lovebird)
M11 - storyline map: undergrounds
1 - crossroads
2 - archlich (Winged lions of Sarkomand)
3 - Staff of Sandro (Winged lions of Sarkomand)
4 - Inferno's castle (Lovebird)
X - upstairs to the surface
M12 - objects map: surface
1 - city
2 - fort (lets you take control on the nearest area)
3 - stone mine (2 stone per turn)
4 - sawmill (2 wood per turn)
5 - crystal mine (1 crystal per turn)
6 - gold mine (1000 gold per turn)
7 - dwelling (increase creature's population)
8 - stone of enlightment (gives 2500 XP. Hero can use it only once)
9 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
10 - blind maiden (increase hero's destiny by 5. Only once per fight)
11 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
12 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
13 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)
14 - stable (increases hero's movement points by 5. Hero can use it once per week)
15 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
16 - Conflux Orb (You can let messages to the other players)
17 - pyramid (undeads guarding prisoners or treasures)
18 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
19 - Well of souls (+10 to hero's magic power to the end of a week. You can use it once per week.)
20 - observatory (discover nearest area)
21 - dead field (during the next battle living creatures in enemy's army get -10% to HP and attack. Only once per battle)
22 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
23 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)
24 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )
25 - Monument of Revelation (Discover fragment of map (not nearest))
26 - Warmen Guardhouse (After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one.)
27 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
28 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
29 - shipyard (you can buy ships here)
30 - lighthouse (increase's army morale. Hero can use it once per week. )
31 - galeon wreck (undeads guarding treasures)
32 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
33 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)
34 - Raiders Dwelling (Gives some gold for every won battle. Amount of gold depends from numbers of such structures you control.)
35 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)
X - downstairs to undergrounds
X1 - vortex
M13 - objects map: undergrounds
1 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
2 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)
3 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
4 - dwellings (increase creature's population)
5 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
6 - stone of enlightment (gives 2500 XP. Hero can use it only once)
7 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)
8 - gold mine (1000 gold per turn)
9 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
10 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)
11 - fort (lets you take control on the nearest area)
12 - Hell Forge (+5 to might power and magic power for a week. Hero can use it once per week.)
13- sawmill (2 wood per turn)
14 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
15 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
16 - Chaos Wave (During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week.)
17 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
18 - stone mine (2 stone per turn)
19 - stable (increases hero's movement points by 5. Hero can use it once per week)
20 - crystal mine (1 crystal per turn)
21 - city
X - upstairs to surface