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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

3rd mission - Circumradiant Dawn - Maps M&M: Heroes VI Guide

Last update: 01 February 2017

M10 - storyline map: surface

1 - beginning location - 3rd mission - Circumradiant Dawn - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - beginning location

2 - fort

3 - Ludmila's city (Politics of the Dead)

4 - Chief (Chief)

5 - shipyard (Politics of the Dead)

6 - seashore

7 - seashore nearby orc's village

8 - orc's city

9 - Miranda's residence (Politics of the Dead)

10 - necromancers fortress

X - downstairs (Lovebird)

M11 - storyline map: undergrounds

1 - crossroads - 3rd mission - Circumradiant Dawn - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - crossroads

2 - archlich (Winged lions of Sarkomand)

3 - Staff of Sandro (Winged lions of Sarkomand)

4 - Inferno's castle (Lovebird)

X - upstairs to the surface

M12 - objects map: surface

1 - city - 3rd mission - Circumradiant Dawn - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - city

2 - fort (lets you take control on the nearest area)

3 - stone mine (2 stone per turn)

4 - sawmill (2 wood per turn)

5 - crystal mine (1 crystal per turn)

6 - gold mine (1000 gold per turn)

7 - dwelling (increase creature's population)

8 - stone of enlightment (gives 2500 XP. Hero can use it only once)

9 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)

10 - blind maiden (increase hero's destiny by 5. Only once per fight)

11 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

12 - Dragon vein (regenerate hero's mana completely. Can be used once per week)

13 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)

14 - stable (increases hero's movement points by 5. Hero can use it once per week)

15 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)

16 - Conflux Orb (You can let messages to the other players)

17 - pyramid (undeads guarding prisoners or treasures)

18 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)

19 - Well of souls (+10 to hero's magic power to the end of a week. You can use it once per week.)

20 - observatory (discover nearest area)

21 - dead field (during the next battle living creatures in enemy's army get -10% to HP and attack. Only once per battle)

22 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)

23 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)

24 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )

25 - Monument of Revelation (Discover fragment of map (not nearest))

26 - Warmen Guardhouse (After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one.)

27 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

28 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)

29 - shipyard (you can buy ships here)

30 - lighthouse (increase's army morale. Hero can use it once per week. )

31 - galeon wreck (undeads guarding treasures)

32 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)

33 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)

34 - Raiders Dwelling (Gives some gold for every won battle. Amount of gold depends from numbers of such structures you control.)

35 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)

X - downstairs to undergrounds

X1 - vortex

M13 - objects map: undergrounds

1 - Dragon vein (regenerate heros mana completely - 3rd mission - Circumradiant Dawn - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - Dragon vein (regenerate hero's mana completely. Can be used once per week)

2 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)

3 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

4 - dwellings (increase creature's population)

5 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

6 - stone of enlightment (gives 2500 XP. Hero can use it only once)

7 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)

8 - gold mine (1000 gold per turn)

9 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)

10 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)

11 - fort (lets you take control on the nearest area)

12 - Hell Forge (+5 to might power and magic power for a week. Hero can use it once per week.)

13- sawmill (2 wood per turn)

14 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)

15 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)

16 - Chaos Wave (During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week.)

17 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

18 - stone mine (2 stone per turn)

19 - stable (increases hero's movement points by 5. Hero can use it once per week)

20 - crystal mine (1 crystal per turn)

21 - city

X - upstairs to surface

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