4th mission - A Battle Lost and Won - Maps M&M: Heroes VI Guide
Last update: 01 February 2017
M12 - storyline map: surface
1 - beginning
2 - city (Demons at the gates)
3 - enemy's castles (Breaking the siege)
4 - road to the capitol (Breaking the siege
5 - demons forts (Breaking the siege)
6 - Inferno city (Prophecies)
7 - capitol (Breaking the siege)
8 - city of Deer Duchy (The Support)
X - downstairs to underground
X2 - one-side portal to X3
X3 - exit from portal X2
M13 - storyline map: undergrounds
1 - empresses palace (Prophecies)
2 - Inferno cities (Prophecies)
3 - enemy's fort
4 - second enemy's fort
5 - passage to empresses palace (Prophecies)
X - exit on the surface
M14 - map of the active objects: surface
Attention! As since a map to this scenario is really huge, we divide it on two parts - first with all active objects (like cities, forts and mines) and the second with passive ones (giving bonuses to heroes).
1 - city
2 - dwelling (increase creature's population)
3 - fort (lets you take control on the nearest area)
4 - sawmill (2 wood per turn)
5 - stone mine (2 stone per turn)
6 - crystal mine (1 crystal per turn)
7 - gold mine (1000 gold per turn)
X - downstairs to underground
X2 - one-side portal to X3
X3 - exit from portal X2
M15 - map of passive objects: surface
Attention! As since a map to this scenario is really huge, we divide it on two parts - first with all active objects (like cities, forts and mines) and the second with passive ones (giving bonuses to heroes).
1 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
2 - griffin monument (all flying units gain +20% to HP. Once per week)
3 - stone of enlightment (gives 2500 XP. Hero can use it only once)
4 - pyramid (undeads guarding prisoners or treasures)
5 - observatory (discover nearest area)
6 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
7 - stable (increases hero's movement points by 5. Hero can use it once per week)
8 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
9 - Knight Shrine (+1 to unit's movement radius and +5 to the morale for a week. Hero can use it once per seven turns.)
10 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
11 - Hell Forge (+5 to might power and magic power for a week. Hero can use it once per week.)
12 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
13 - artifact merchant (Here you can buy and sell items)
14 - blind maiden (increase hero's destiny by 5. Only once per fight)
15 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
16 - barbarian camp (Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you)
17 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
18 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)
19 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
20 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)
21 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)
22 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
23 - ice pearl shrine (+10 to army's initiative. Once per week)
24 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)
25 - hell gate (Guarded by demons - when you win a battle, you get some precious item or troop of friendly units joins you)
26 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
27 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)
28 - Well of souls (+10 to hero's magic power to the end of a week. You can use it once per week.)
29 - Angels Shrine (+5 to magic power and Leadership do the end of current week. One use per a week.)
30 - Chaos Wave (During next battle on your side appears computer controled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week.)
31 - Chorus (+5 to Leadership and magic power to the next battle. You can use it once per battle.)
32 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )
33 - Conflux Orb (You can sent messages to the other players)
34 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
X - downstairs to underground
X2 - one-side portal to X3
X3 - exit from portal X2
M15: map of the objects: undergrounds
1 - city
2 - dwelling (increase creature's population)
3 - fort (lets you take control on the nearest area)
4 - sawmill (2 wood per turn)
5 - stone mine (2 stone per turn)
6 - crystal mine (1 crystal per turn)
7 - gold mine (1000 gold per turn)
8 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
9 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)
10 - blind maiden (increase hero's destiny by 5. Only once per fight)
11 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
12 - Hell Forge (+5 to might power and magic power for a week. Hero can use it once per week.)
13 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
14 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
X - exit on the surface