Lich / Archlich M&M: Heroes VI Guide
Last update: 11 May 2016
Lich/Archlich
Unit | Statistics | Attributes | Cost |
Lich
| Asha's Embrace: decrease's darkness magic resistance of chosen enemy unit and its surrounding by 20%. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes. | 420 gold |
Unit | Statistics | Attributes | Cost |
Archlich
| Asha's Embrace: decrease's darkness magic resistance of chosen enemy unit and its surrounding by 20%. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Impassiveness: creature is totally resistant to any morale changes. Life Drain: every time archlich causes damages to living creature, chosen undead unit regain 20% of those damages as a HP. Archlich can't heal himself. | 525 gold |
Liches are inconspicuous but powerful - every enemy will quickly learn to respect them. Powerful magic attack, surprisingly big HP and unlimited shoot range make them real athletes of battlefield. If we add decreasing enemy's resistance to darkness magic, we will have no doubts that this is necessary point of every necromancer's army. And if liches can mix on the battlefield, their upgraded brothers conduct on it. Enemies wounded by archliches treat not only with heavy damages but also improving another undead with their own blood. No one can stand this. |