Mauler / Crusher
Unit | Statistics | Attributes | Cost |
Mauler
| Taste of Blood: attack increases about 1 every time this unit receive damages. It cumulates up to four and lasts til the end of a battle. Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell). Living creature: this unit can be healed and resurrected, insensible on necromancy effects. | 130 gold |
Unit | Statistics | Attributes | Cost |
Crusher
| Taste of Blood: attack increases about 1 every time this unit receive damages. It cumulates up to four and lasts til the end of a battle. Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell). Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Assault: when crusher attacks, he has makes a second blow after enemy's retaliation. | 185 gold |
Basic barbarian units are much more powerful than their equivalents in other races, maulers and crushers confirm this thesis. Lot of HP, powerful attack and nice armor, all that makes them real advance-guard of Stronghold's army. Standing in the first line warriors can stand even much more powerful enemies. What is more, crushers makes two blows in a row. If they are properly supported by the spells and hero's abilities, they will stand almost every enemy. |
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