4th mission - The Marriage of Heaven and Hell - Maps M&M: Heroes VI Guide
Last update: 01 February 2017
M11 - storyline map: surface
1 - darkness elementals (In the Shadow of the Light)
2 - neutral cities (Heaven and Hell)
3 - Port Meyron (The Last Farewell)
X - exit from the undergrounds (look at M12,X)
X2 - entrance to the undergrounds (look at M12,X2)
X3 - exit from the undergrounds (look at M12,X3)
X4 - portal (look at X12,X4)
M12 - storyline map: undergrounds
1 - beginning
2 - Inferno city (Payback)
3 - Invisible library (In the Shadof of the Light)
X - exit from the undergrounds (look at M12,X)
X2 - entrance to the undergrounds (look at M12,X2)
X3 - exit from the undergrounds (look at M12,X3)
X4 - portal (look at X12,X4)
M13 - objects map: surface
1 - city
2 - dwelling (increase creature's population)
3 - fort (lets you take control on the nearest area)
4 - sawmill (2 wood per turn)
5 - stone mine (2 stone per turn)
6 - crystal mine (1 crystal per turn)
7 - gold mine (1000 gold per turn)
8 - Conflux Orb (You can sent messages to the other players)
9 - stone of enlightment (gives 2500 XP. Hero can use it only once)
10 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
11 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
12 - Hell Forge (+5 to might power and magic power for a week. Hero can use it once per week.)
13 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
14 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)
15 - stable (increases hero's movement points by 5. Hero can use it once per week)
16 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )
17 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
18 - Knight Shrine (+1 to unit's movement radius and +5 to the morale for a week. Hero can use it once per seven turns.)
19 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
20 - blind maiden (increase hero's destiny by 5. Only once per fight)
21 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
22 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
23 - observatory (discover nearest area)
24 - artifact merchant (Here you can buy and sell items)
25 - pyramid (undeads guarding prisoners or treasures)
26 - griffin monument (all flying units gain +20% to HP. Once per week)
27 - dead field (during the next battle living creatures in enemy's army get -10% to HP and attack. Only once per battle)
28 - barbarian camp (Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you)
29 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)
30 - shipyard (you can buy ships here)
31 - Chorus (+5 to Leadership and magic power to the next battle. You can use it once per battle.)
32 - Angels Shrine (+5 to magic power and Leadership do the end of current week. One use per a week.)
33 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
34 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
35 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
36 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)
37 - lighthouse (doubles the movement points on the sea of all your heroes)
38 - lighthouse (increase's army morale. Hero can use it once per week. )
39 - ice pearl shrine (+10 to army's initiative. Once per week)
40 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)
41 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
X - exit from the undergrounds (look at M12,X)
X2 - entrance to the undergrounds (look at M12,X2)
X3 - exit from the undergrounds (look at M12,X3)
X4 - portal (look at X12,X4)
M14 - objects map: undergrounds
1 - stone of enlightment (gives 2500 XP. Hero can use it only once)
2 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
3 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)
4 - blind maiden (increase hero's destiny by 5. Only once per fight)
5 - dwelling (increases creature's population)
6 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
7 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
8 - city
9 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
10 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
11 - artifact merchant (Here you can buy and sell items)
12 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
X - exit from the undergrounds (look at M12,X)
X2 - entrance to the undergrounds (look at M12,X2)
X3 - exit from the undergrounds (look at M12,X3)
X4 - portal (look at X12,X4)