Sister / Vestal
Unit | Statistics | Attributes | Cost |
Sister
| Heal: chosen unit regains 5 HP (for every sister in the troop). If chosen is demon or undead, he obtains 5 damages. Living creature: this unit can be healed and resurrected, insensible on necromancy effects.
| 105 gold |
Unit | Statistics | Attributes | Cost |
Vestal
| Heal: chosen unit regains 6 HP (for every vestal in the troop). If chosen is demon or undead, he obtains 6 damages. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Pacification: chosen enemy unit can't do any action during 4 turns. Spell breaks when unit is attacked. | 150 gold |
Despite pretences, sisters are very important - in many situations, they save a battle for us. Thanks to them, Haven's army has no losses, and enemies are without chances with the Lightness. Besides powerful healing spells, sisters also cause huge damages to demons and undeads. What is more, vestals can freeze custom enemy on the battlefield - this ability often decides about our victory. Unfortunately, as supporting troops have little HP, you have to protect them like your own eye. You never can leave them alone - they are defenceless then. |
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