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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Sister / Vestal M&M: Heroes VI Guide

Last update: 11 May 2016

Unit

Statistics

Attributes

Cost

Sister - Sister / Vestal - Units - Might & Magic: Heroes VI Game Guide
Sister
Heal: chosen unit regains 5 HP (for every sister in the troop) - Sister / Vestal - Units - Might & Magic: Heroes VI Game Guide

Heal: chosen unit regains 5 HP (for every sister in the troop). If chosen is demon or undead, he obtains 5 damages.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

 

105 gold

Unit

Statistics

Attributes

Cost

Vestal - Sister / Vestal - Units - Might & Magic: Heroes VI Game Guide
Vestal
Heal: chosen unit regains 6 HP (for every vestal in the troop) - Sister / Vestal - Units - Might & Magic: Heroes VI Game Guide

Heal: chosen unit regains 6 HP (for every vestal in the troop). If chosen is demon or undead, he obtains 6 damages.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

Pacification: chosen enemy unit can't do any action during 4 turns. Spell breaks when unit is attacked.

150 gold

Despite pretences, sisters are very important - in many situations, they save a battle for us - Sister / Vestal - Units - Might & Magic: Heroes VI Game Guide

Despite pretences, sisters are very important - in many situations, they save a battle for us. Thanks to them, Haven's army has no losses, and enemies are without chances with the Lightness.

Besides powerful healing spells, sisters also cause huge damages to demons and undeads. What is more, vestals can freeze custom enemy on the battlefield - this ability often decides about our victory.

Unfortunately, as supporting troops have little HP, you have to protect them like your own eye. You never can leave them alone - they are defenceless then.

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