Dreamwalker / Dreamreaver M&M: Heroes VI Guide
Last update: 11 May 2016
Unit | Statistics | Attributes | Cost |
Dreamwalker
| Sky and Earth: increases friendly's units initiative about 5 or decreases non-flying enemy initiative about 2, causing 20 earth damages. Lasts one turn. Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell). Living creature: this unit can be healed and resurrected, insensible on necromancy effects.
| 355 gold |
Unit | Statistics | Attributes | Cost |
Dreamreaver
| Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell). Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Sky and Earth: increases all friendly units initiatives and movement points about 1 or decreases all enemies' movement points about 1. Lasts one turn. | 410 gold |
It's relatively cheap and quickly available unit is one of the most interesting troop in Stronghold. Besides surprisingly high HP and good armor, dreamwalkers and dreamreavers have also powerful magic attack and useful abilities. Theirs universality and high quality make that we should have them in our army ASAP. Sky and Earth in dreamreavers version is much more useful than the basic one. That's why you should consider quick upgrade of dreamwalkers. It'll improve quality of our army but we'll lose a lot of resources. Decision is yours. |