City development | Sanctuary M&M: Heroes VI Guide
Last update: 01 February 2017
Every game in Might and Magic: Heroes VI is a unique adventure. Even if we're gonna fight only on the one map and making the same decisions, game will look different for each time. This is caused by high randomness - great part of creatures and resources is random. Also enemies behaviors vary. That's why you can't create one general rule for an expansion - there are too many factors.
Nevertheless, you can make a common scheme, which you should follow during game - both in battles and city development. About wars you can read in chapter Battlefield Tactics and about castles - below.
Sanctuary's building aren't expensive, but their upgrades are. That's why we should focus on making our army numerous and later on care about its quality - otherwise we'll bankrupt.
The beginning decisions are the easiest ones - the scheme is always the same. Firstly, we should invest into Coral Sanctuary - in this structure we can recruit coral priestesses, which are unbelievable support for our army. Later, we should construct a Town Hall - we won't bankrupt that fast.
Further steps depends from our resources - if we don't have too many wood, we can build a Reef Bareer (shark guards), and if we have some amounts of everything the better choice is Enchanted Pond (Kappas). Of course, if we are rich, we can build both of them. Cost of all structures is described in a Buildings chapter.
Very important is to build a city walls in the seventh day - it increases our population. If we have a plenty of resources we can construct a City Hall or Sunken Arena (Kenshi) - but such situation is a rare one.
When we have walls, we can develop economic part of our civilization - two buildings listed in previous paragraph, and later on Frost Shrine (snow maiden; cost similar to the Sunken Arena), Sacred Source (Spring Spirit).
When we have such developed city, we should build a capitol - it provides us 4000 gold per turn. Those moneys we should spend on something - upgrading of city walls will be a good choice.
Before we construct a Kirin's residence (Misty Mountain), we should look after some upgrades - the most significant change we can observe with coral priestesses, Kappas, Snow Maidens and - mostly! - Kenshis. Rest units can be upgraded at the very end - they are expensive, and not worthwhile.
Our empire growing larger - it's worth to think about town portal, which provides us quick movement. Marketplace let us trade resources - build it just before a Misty Mountain and fortification. Only now, upgrading all building and special structures is cost-effective.
Full developed city allows to have quick, victorious battles with enemies - they aren't as good as we with an infrastructure.