Radiant Glory / Blazing Glory M&M: Heroes VI Guide
Last update: 11 May 2016
Unit | Statistics | Attributes | Cost |
Radiant Glory
| Speed of Light: unit can attack move to enemy, attack, and move back before a counterattack. Cleansing Light: when unit teleports to one field, it takes off random effects from nearest troops - from allies negative ones, from enemies positive ones. Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action. Darkness Magic sensibility: darkness magic causes 25% more damages. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. | 390 gold |
Unit | Statistics | Attributes | Cost |
Blazing Glory
| Speed of Light: unit can attack move to enemy, attack, and move back before a counterattack. Cleansing Light: when unit teleports to one field, it takes off random effects from nearest troops - from allies negative ones, from enemies positive ones. Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action. Darkness Magic sensibility: darkness magic causes 25% more damages. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Searing Light: chosen enemy receives 15 damages from light magic (for every blazing glory in troop) and become blind for a several turns. Simultaneously this ability decreases Glory's HP, which are returned after a battle. | 505 gold |
Those spirits are perfect completion of Haven's army - their attacks are very harming. Fact, that Glories avoid counterattacks only increases their usefulness. Additional advantage of this unit is fact, that it can cancels spells casted on nearest units - great in battle with mages. Unfortunately, Glories are very sensibility for darkness magic - so we have to be especially careful against necromancers. |