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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Radiant Glory / Blazing Glory M&M: Heroes VI Guide

Last update: 11 May 2016

Unit

Statistics

Attributes

Cost

Radiant Glory - Radiant Glory / Blazing Glory - Units - Might & Magic: Heroes VI Game Guide
Radiant Glory
Speed of Light: unit can attack move to enemy, attack, and move back before a counterattack - Radiant Glory / Blazing Glory - Units - Might & Magic: Heroes VI Game Guide

Speed of Light: unit can attack move to enemy, attack, and move back before a counterattack.

Cleansing Light: when unit teleports to one field, it takes off random effects from nearest troops - from allies negative ones, from enemies positive ones.

Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action.

Darkness Magic sensibility: darkness magic causes 25% more damages.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

390 gold

Unit

Statistics

Attributes

Cost

Blazing Glory - Radiant Glory / Blazing Glory - Units - Might & Magic: Heroes VI Game Guide
Blazing Glory
Speed of Light: unit can attack move to enemy, attack, and move back before a counterattack - Radiant Glory / Blazing Glory - Units - Might & Magic: Heroes VI Game Guide

Speed of Light: unit can attack move to enemy, attack, and move back before a counterattack.

Cleansing Light: when unit teleports to one field, it takes off random effects from nearest troops - from allies negative ones, from enemies positive ones.

Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action.

Darkness Magic sensibility: darkness magic causes 25% more damages.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

Searing Light: chosen enemy receives 15 damages from light magic (for every blazing glory in troop) and become blind for a several turns. Simultaneously this ability decreases Glory's HP, which are returned after a battle.

505 gold

Those spirits are perfect completion of Havens army - their attacks are very harming - Radiant Glory / Blazing Glory - Units - Might & Magic: Heroes VI Game Guide

Those spirits are perfect completion of Haven's army - their attacks are very harming. Fact, that Glories avoid counterattacks only increases their usefulness.

Additional advantage of this unit is fact, that it can cancels spells casted on nearest units - great in battle with mages. Unfortunately, Glories are very sensibility for darkness magic - so we have to be especially careful against necromancers.

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