2nd mission - Towards the Within - Maps M&M: Heroes VI Guide
Last update: 01 February 2017
M5 - storyline map: surface
1 - beginning of a mission
2 - Nar Heresh castle (quest Unlocking Memories)
3 - path to Namtaru's mother
4 - Namtaru's mother (quest Unlocking Memories)
M6 - storyline map: undergrounds
1 - where we start
2 - Irine (quests Ghosts world and Siblings arguing)
3 - Irine's castle (quests Ghosts world and Siblings arguing)
4 - Kraal (quests Hidden Fears and Ghosts world)
5 - Sandor (quests Hidden Fears and Ghosts world)
6 - Valeska (quests Hidden Fears and Ghosts world)
7 - reverie shrine (Deathly calm)
8 - Anton
9 - crematory (Dark Thoughts)
10 - demons (Winged Love)
11 - Kiryl (Inner Demon and Ghosts world)
12 - look-alike Anastasya's castle (Ghosts world)
X1 - two-direction portal
M7 - objects map: surface
1 - stable (increases hero's movement points by 5. Hero can use it once per week)
2 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
3 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
4 - observatory (discover nearest area)
5 - dead field (during the next battle living creatures in enemy's army get -10% to HP and attack. Only once per battle)
6 - Conflux Orb (You can send messages to the other players)
7 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
8 - cementary (you can once buy here undeads)
9 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)
10 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
11 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
M8 - objects map: undergrounds
1 - cementary (you can once buy here undeads)
2 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
3 - stone of enlightment (gives 2500 XP. Hero can use it only once)
4 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)
5 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
6 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
7 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)
8 - stable (increases hero's movement points by 5. Hero can use it once per week)
9 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
10 - Conflux Orb (You can send messages to the other players)
11 - crematory (hides nearest area behind an enemy's eye)
12 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
13 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
14 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
15 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
16 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
17 - artifact merchant (Here you can buy and sell items)
18 - barbarian camp (Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you)
19 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
20 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
X1 - two-direction portal
M9 - resources map
Attention! We exceptionally created a map with localization of resources - finding them is part of Build a Wall and Broken memories quests.
X - crystal
X1 - wood
X2 - stone