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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

2nd mission - Towards the Within - Maps M&M: Heroes VI Guide

Last update: 01 February 2017

M5 - storyline map: surface

1 - beginning of a mission - 2nd mission - Towards the Within - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - beginning of a mission

2 - Nar Heresh castle (quest Unlocking Memories)

3 - path to Namtaru's mother

4 - Namtaru's mother (quest Unlocking Memories)

M6 - storyline map: undergrounds

1 - where we start - 2nd mission - Towards the Within - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - where we start

2 - Irine (quests Ghosts world and Siblings arguing)

3 - Irine's castle (quests Ghosts world and Siblings arguing)

4 - Kraal (quests Hidden Fears and Ghosts world)

5 - Sandor (quests Hidden Fears and Ghosts world)

6 - Valeska (quests Hidden Fears and Ghosts world)

7 - reverie shrine (Deathly calm)

8 - Anton

9 - crematory (Dark Thoughts)

10 - demons (Winged Love)

11 - Kiryl (Inner Demon and Ghosts world)

12 - look-alike Anastasya's castle (Ghosts world)

X1 - two-direction portal

M7 - objects map: surface

1 - stable (increases heros movement points by 5 - 2nd mission - Towards the Within - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - stable (increases hero's movement points by 5. Hero can use it once per week)

2 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

3 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)

4 - observatory (discover nearest area)

5 - dead field (during the next battle living creatures in enemy's army get -10% to HP and attack. Only once per battle)

6 - Conflux Orb (You can send messages to the other players)

7 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

8 - cementary (you can once buy here undeads)

9 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)

10 - Dragon vein (regenerate hero's mana completely. Can be used once per week)

11 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)

M8 - objects map: undergrounds

1 - cementary (you can once buy here undeads) - 2nd mission - Towards the Within - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - cementary (you can once buy here undeads)

2 - Dragon vein (regenerate hero's mana completely. Can be used once per week)

3 - stone of enlightment (gives 2500 XP. Hero can use it only once)

4 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)

5 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

6 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

7 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)

8 - stable (increases hero's movement points by 5. Hero can use it once per week)

9 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)

10 - Conflux Orb (You can send messages to the other players)

11 - crematory (hides nearest area behind an enemy's eye)

12 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)

13 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)

14 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)

15 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)

16 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)

17 - artifact merchant (Here you can buy and sell items)

18 - barbarian camp (Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you)

19 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)

20 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)

X1 - two-direction portal

M9 - resources map

Attention! We exceptionally created a map with localization of resources - finding them is part of Build a Wall and Broken memories quests.

X - crystal - 2nd mission - Towards the Within - Maps - Campaign - Might & Magic: Heroes VI Game Guide

X - crystal

X1 - wood

X2 - stone

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