3rd mission - In the Forests of the Night - Maps M&M: Heroes VI Guide
Last update: 01 February 2017
M7 - storyline map: surface
1 - beginning
2 - Pit fiends
3 - orcs' fort
4 - barbarians' city
5 - barbarians' castle
6 - orcs' fort
7 - nagas' city
8 - nagas' fort
9 - orcs' city
10 - orcs' city
11 - ghost of the priestesses (Bad memories)
12 - naga hero (Bad memories)
X - northern entrance to the undergrounds (Traces in Darkness)
X2 - southern entrance to the undergrounds (Traces in Darkness)
X3 - entrance to the undergrounds
X4 - two-sided portal
X5 - one-sided portal to X6
X6 - exit from the portal X5
X7 - two-sided portal
M8 - storyline map: undergrounds
1 - orcs' city
X - entrance on the surface
X2 - southern exit (to the second part of a map)
M9 - objects map: surface
1 - city
2 - dwelling (increase creature's population)
3 - fort (lets you take control on the nearest area)
4 - sawmill (2 wood per turn)
5 - stone mine (2 stone per turn)
6 - crystal mine (1 crystal per turn)
7 - gold mine (1000 gold per turn)
8 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
9 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
10 - Conflux Orb (You can send messages to the other players)
11 - Warmen Guardhouse (After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one.)
12 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
13 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
14 - Raiders Dwelling (Gives some gold for every won battle. Amount of gold depends from numbers of such structures you control.)
15 - observatory (discover nearest area)
16 - stone of enlightment (gives 2500 XP. Hero can use it only once)
17 - blind maiden (increase hero's destiny by 5. Only once per fight)
18 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)
19 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
20 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
21 - Well of souls (+10 to hero's magic power to the end of a week. You can use it once per week.)
22 - pyramid (undeads guarding prisoners or treasures)
23 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
24 - stable (increases hero's movement points by 5. Hero can use it once per week)
25 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)
26 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
27 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
28 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
29 - barbarian camp (Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you)
30 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
31 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )
X - entrance to the undergrounds
X1 - two-sided portal
X2 - two-sided portal
X3 - one-sided portal to X4
X4 - exit from X3
M10 - objects map: undergrounds
1 - city
2 - fort (lets you take control on the nearest area)
3 - stone mine (2 stone per turn)
4 - crystal mine (1 crystal per turn)
5 - pyramid (undeads guarding prisoners or treasures)
6 - blind maiden (increase hero's destiny by 5. Only once per fight)
7 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
8 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
9 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)
10 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
11 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
12 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)
13 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
X - exit from the undergrounds