3rd mission - Tempt Not a Desperate Man - Maps M&M: Heroes VI Guide
Last update: 01 February 2017
M10 - storyline map
1 - beginning
2 - an angel
3 - Haven's city
4 - forts
5 - Haven's city
6 - Sanctuary's city(Snakes in Haven)
7 - Sanctuary's city (Snakes in Haven)
8 - forts
9 - Haven's city
10 - Flammschrein (Sword diplomacy)
11 - gate (Sword diplomacy and Precise blow)
12 - engineer residence (Sword diplomacy and Precise blow)
13 - shipyard (Snakes in Haven)
X1 - whirlpool to X2
X2 - whirlpool to X1
X3 - whirlpool to X4
X4 - whirlpool to X3
X5 - two-direction portal to portal X6
X6 - two-direction portal to portal X5
M11 - map of active objects
Attention! As since a map to this scenario is really huge, we divide it on two parts - first with all active objects (like cities, forts and mines) and the second with passive ones (giving bonuses to heroes).
1 - city
2 - dwelling (increase creature's population)
3 - fort (lets you take control on the nearest area)
4 - sawmill (2 wood per turn)
5 - stone mine (2 stone per turn)
6 - crystal mine (1 crystal per turn)
7 - gold mine (1000 gold per turn)
8 - shipyard (you can buy ships here)
X1 - whirlpool to X2
X2 - whirlpool to X1
X3 - whirlpool to X4
X4 - whirlpool to X3
X5 - two-direction portal to portal X6
X6 - two-direction portal to portal X5
M11 - map of passive objects
Attention! As since a map to this scenario is really huge, we divide it on two parts - first with all active objects (like cities, forts and mines) and the second with passive ones (giving bonuses to heroes).
1 - observatory (discover nearest area)
2 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
3 - barbarian camp (Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you)
4 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
5 - stone of enlightment (gives 2500 XP. Hero can use it only once)
6 - Knight Shrine (+1 to unit's movement radius and +5 to the morale for a week. Hero can use it once per seven turns.)
7 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
8 - stable (increases hero's movement points by 5. Hero can use it once per week)
9 - Conflux Orb (You can let messages to the other players)
10 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
11 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)
12 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
13 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)
14 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
15 - blind maiden (increase hero's destiny by 5. Only once per fight)
16 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
17 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
18 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
19 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)
20 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
21 - pyramid (undeads guarding prisoners or treasures)
22 - shipyard (you can buy ships here)
23 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
24 - hell gates (guarded by group of enemies - reward (treasures, friendly troop) after defeating them)
25 - pyramid (undeads guarding prisoners or treasures)
26 - Chorus (+5 to Leadership and magic power to the next battle. You can use it once per battle.)
27 - Warmen Guardhouse (After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one.)
28 - Angels Shrine (+5 to magic power and Leadership do the end of current week. One use per a week.)
29 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)
X1 - whirlpool to X2
X2 - whirlpool to X1
X3 - whirlpool to X4
X4 - whirlpool to X3
X5 - two-direction portal to portal X6
X6 - two-direction portal to portal X5