Jaguar Warrior / Panther Warrior M&M: Heroes VI Guide
Last update: 11 May 2016
Unit | Statistics | Attributes | Cost |
Jaguar Warrior
| War Fury: when this unit causes damages it becomes resistant to all mind affecting or decreasing morale effects. Feral Charge: creature runs to enemy and attacks him without retaliation. Minimal range: 3 squares. Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell). Living creature: this unit can be healed and resurrected, insensible on necromancy effects. | 415 gold |
Unit | Statistics | Attributes | Cost |
Panther Warrior
| War Fury: when this unit causes damages it becomes resistant to all mind affecting or decreasing morale effects. Feral Charge: creature runs to enemy and attacks him and all adjacent units (allies also) without retaliation. Minimal range: 3 squares. Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell). Living creature: this unit can be healed and resurrected, insensible on necromancy effects. | 535 gold |
Those powerful units are Stronghold's cavalry with theirs remarkable speed and mobility what makes them ideal to attack weaker troops. They can charge what causes huge damages to enemies. But you shouldn't overestimate this creatures. Low armor and HP makes them an easy target to stronger enemies. That's why we have to care about them specially. Otherwise they'll die instantly. |