Jaguar Warrior / Panther Warrior

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Unit

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Attributes

Cost

Jaguar Warrior - Jaguar Warrior / Panther Warrior - Units - Might & Magic: Heroes VI Game Guide
Jaguar Warrior
War Fury: when this unit causes damages it becomes resistant to all mind affecting or decreasing morale effects - Jaguar Warrior / Panther Warrior - Units - Might & Magic: Heroes VI Game Guide

War Fury: when this unit causes damages it becomes resistant to all mind affecting or decreasing morale effects.

Feral Charge: creature runs to enemy and attacks him without retaliation. Minimal range: 3 squares.

Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell).

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

415 gold

Unit

Statistics

Attributes

Cost

Panther Warrior - Jaguar Warrior / Panther Warrior - Units - Might & Magic: Heroes VI Game Guide
Panther Warrior
War Fury: when this unit causes damages it becomes resistant to all mind affecting or decreasing morale effects - Jaguar Warrior / Panther Warrior - Units - Might & Magic: Heroes VI Game Guide

War Fury: when this unit causes damages it becomes resistant to all mind affecting or decreasing morale effects.

Feral Charge: creature runs to enemy and attacks him and all adjacent units (allies also) without retaliation. Minimal range: 3 squares.

Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell).

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

535 gold

Those powerful units are Strongholds cavalry with theirs remarkable speed and mobility what makes them ideal to attack weaker troops - Jaguar Warrior / Panther Warrior - Units - Might & Magic: Heroes VI Game Guide

Those powerful units are Stronghold's cavalry with theirs remarkable speed and mobility what makes them ideal to attack weaker troops. They can charge what causes huge damages to enemies.

But you shouldn't overestimate this creatures. Low armor and HP makes them an easy target to stronger enemies. That's why we have to care about them specially. Otherwise they'll die instantly.

Might & Magic: Heroes VI

October 13, 2011

PC
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