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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Introduction | Stronghold M&M: Heroes VI Guide

Last update: 11 May 2016

Stronghold's citizens are descendents from the civilized world. Created by the wizards from the Seven Cities during centuries they were punished and used until they regain freedom. But it isn't easy freedom: barbarians settled on the Pao islands and merciless deserts of a far east. What is worse, savages came into being as a result of wicked, magic experiments and because of that majority of them has a demon blood in their veins. Now they have to confront with their dark inheritance, the great, fear causing power.

Estranged and quarrelsome mutant warriors are looking for a general. Strength of muscles and bravery isn't all, also intellect , which will change those factors into useful weapon is needed. That's where is a place for the player: a true lord of rejected.

Commanding those hordes of savages isn't easy. For the braves looking for glory many difficult challenges wait. That's why we made this guide with which no challenge will be too demanding.

Guide's content:

Complete solution to Haven's campaign with all its variants and storyline choices.

Detailed units description and theirs application on the battlefield.

List of buildings available in cities.

Scheme of development our castles.

Advices about heroes development.

Description of spells and abilities.

For easier use of this guide, we make things color-marked:

Blue - spells and abilities

Brown - unites

Green - buildings

Orange - items

References to the maps are marked in that way: (Mx, y), where x means number of a map, and y position on it. So sign (M3, 2) shows, that on map 3 you have to move to the place marked with number 2.

Orcs have never been happily welcomed by the humans - Introduction | Stronghold - Stronghold - Might & Magic: Heroes VI Game Guide
Orcs have never been happily welcomed by the humans

Rejected by the court and the father, young Sandor has to flee from the Gryphon Duchy. His comrades is a warrior Kraal, his father's friend. They trust will be tested soon.

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