Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Heroes classes, paths of blood or tears M&M: Heroes VI Guide

Last update: 11 May 2016

Heroes get experience during their journeys - during battles, thanks to the treasure boxes and special objects. That's how they leveled up, which let him to buy new abilities - and those are a gradient of their quality. In the sixth part of cycle you ascertain the spell by hero's progress and choosing them like an ability, not from the magic guild (like in previous games). So wizards can chose their favourite school of magic, specialize in it, and become more and more powerful support to their army.

Most of warriors abilities mainly strengthen an army in common - increasing morale, luck, health points or even an attack. Additional differentiation is a way how heroes get attribute points - during leveling warriors will get (about) twice time more bonus to Might statistics and mages can count on additional points to Magic. Particular ration of points depends from hero's race.

Heros attributes are right above their silhouette - Heroes classes, paths of blood or tears - Heroes - Might & Magic: Heroes VI Game Guide
Hero's attributes are right above their silhouette

Warrior and wizard are to most common classes, available for all races. What's curious, barbarian fighter will not have the same statistics as his undead analog. Heroes get even more different at the later part of the game when we have to choose a path (reputation) of blood or tears. This decision change not only hero's appearance but also his characteristic - pacifist will rather buff his army where blood-thirsty monster will mostly plague enemies. Choice is ours - during the game we have to make decisions, which will affect our heroes character.

For example, if neutral army which we attacked, like to surrender, and we let them do it, we gain 10 tears reputation points; chasing losers gives us 8 blood reputation points. It's not the only way to obtain this "resources" - greater part of hero's abilities is assigns to one of them and e.g. using spell from blood sphere gives us a little more its reputation. Of course collateral missions and buildings also have sth to our reputation and even in greater level, than any other activity.

Abilities and spells are usually assigned to one of path (look at the frame). - Heroes classes, paths of blood or tears - Heroes - Might & Magic: Heroes VI Game Guide
Abilities and spells are usually assigned to one of path (look at the frame).

What is important, is fact that tear and blood points don't neutralize each other. It means that we collect both type of points and there is no way to zeroed them. So we can be guts-eating barbarian with a quite lot amount of tears reputation points. Choosing one kind of reputation isn't obvious.

About tears and blood paths for every hero you can read in guides about individual races.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Ubisoft or Black Hole Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.