4th mission - The Spider's Stratagem - Maps M&M: Heroes VI Guide
Last update: 01 February 2017
M14 - storyline map: surface
1 - beginning
2 - forts nearby capitol
3 - enemy's castles
4 - enemy's forts
5 - portal to Uriel's mind (Form a heart, from a mind)
X1 - Sheogh's portal (Bleeding world)
M15 - storyline map: undergrounds
1 - cities of Sheogh (Bleeding world)
X1 - Sheogh's portal (look at map M14,X1)
M16 - objects map: surface
1 - city
2 - fort (lets you take control on the nearest area)
3 - dwelling (increase creature's population)
4 - sawmill (2 wood per turn)
5 - stone mine (2 stone per turn)
6 - crystal mine (1 crystal per turn)
7 - gold mine (1000 gold per turn)
8 - stone of enlightment (gives 2500 XP. Hero can use it only once)
9 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
10 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
11 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)
12 - Well of souls (+10 to hero's magic power to the end of a week. You can use it once per week.)
13 - Conflux Orb (You can send messages to the other players)
14 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
15 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )
16 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
17 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)
18 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)
19 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)
20 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
21 - observatory (discover nearest area)
22 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
23 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
24 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
25 - stable (increases hero's movement points by 5. Hero can use it once per week)
26 - blind maiden (increase hero's destiny by 5. Only once per fight)
27 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
28 - Chaos Wave (During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week.)
29 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
30 - portal to Uriel's mind
X1 - Sheogh's portal (look at map M17,X1)
M17 - objects map: undergrounds
1 - city
2- war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
3 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)
4 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)
5 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
6 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)
7 - Dragon vein (regenerate hero's mana completely. Can be used once per week)
8 - stone of enlightment (gives 2500 XP. Hero can use it only once)
9 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)
10 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
X1 - Sheogh's portal (look at map M16,X1)