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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

4th mission - The Spider's Stratagem - Maps M&M: Heroes VI Guide

Last update: 01 February 2017

M14 - storyline map: surface

1 - beginning - 4th mission - The Spiders Stratagem - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - beginning

2 - forts nearby capitol

3 - enemy's castles

4 - enemy's forts

5 - portal to Uriel's mind (Form a heart, from a mind)

X1 - Sheogh's portal (Bleeding world)

M15 - storyline map: undergrounds

1 - cities of Sheogh (Bleeding world) - 4th mission - The Spiders Stratagem - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - cities of Sheogh (Bleeding world)

X1 - Sheogh's portal (look at map M14,X1)

M16 - objects map: surface

1 - city - 4th mission - The Spiders Stratagem - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - city

2 - fort (lets you take control on the nearest area)

3 - dwelling (increase creature's population)

4 - sawmill (2 wood per turn)

5 - stone mine (2 stone per turn)

6 - crystal mine (1 crystal per turn)

7 - gold mine (1000 gold per turn)

8 - stone of enlightment (gives 2500 XP. Hero can use it only once)

9 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

10 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)

11 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)

12 - Well of souls (+10 to hero's magic power to the end of a week. You can use it once per week.)

13 - Conflux Orb (You can send messages to the other players)

14 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

15 - centaur's monument ( +5 movement points of an army and +10% to ranged damages. Once per week. )

16 - Dragon vein (regenerate hero's mana completely. Can be used once per week)

17 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)

18 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)

19 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)

20 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)

21 - observatory (discover nearest area)

22 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)

23 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)

24 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)

25 - stable (increases hero's movement points by 5. Hero can use it once per week)

26 - blind maiden (increase hero's destiny by 5. Only once per fight)

27 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)

28 - Chaos Wave (During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week.)

29 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)

30 - portal to Uriel's mind

X1 - Sheogh's portal (look at map M17,X1)

M17 - objects map: undergrounds

1 - city - 4th mission - The Spiders Stratagem - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - city

2- war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

3 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)

4 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)

5 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)

6 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)

7 - Dragon vein (regenerate hero's mana completely. Can be used once per week)

8 - stone of enlightment (gives 2500 XP. Hero can use it only once)

9 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)

10 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

X1 - Sheogh's portal (look at map M16,X1)

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