City development | Inferno M&M: Heroes VI Guide
Last update: 01 February 2017
Every game in Might and Magic: Heroes VI is a unique adventure. Even if we're gonna fight only on the one map and making the same decisions, game will look different for each time. This is caused by high randomness - great part of creatures and resources is random. Also enemies behaviors vary. That's why you can't create one general rule for an expansion - there are too many factors.
Nevertheless, you can make a common scheme, which you should follow during game - both in battles and city development. About wars you can read in chapter Tactics on the battlefield and about castles - below.
Demons on the contrary to most of races from Ashan needs all resources in almost equal amount. Wood and stone will be used for the basic units structure and crystals to more advanced buildings. It has consequences: in first turns we should focus both on sawmills and stone mines (later also on crystal mines).
Development we have to begin from one recruitment building, because our hero has to have an army to conquer mines. The best choice are Hall of Temptations (succubus) which allows us to buy relatively cheap and strong shooters. Our next structure should be a Town Hall. Thank to it we'll increase our income (1000 gold per turn).
Next choices aren't such simple. If the situation isn't too good for us and we feel that without reinforcements we won't handle this we should build another recruitment structures. Especially good is to invest into Spawning Chambers (breeders) or Pen of Mayhem (juggernauts) because those creatures are powerful and we'll be able to dominate our land quickly. Financial issue can be problematic for us, because our units are very expensive. That's why building a City Hall (2000 gold per turn) is a better idea.
Further turns are a series of difficult decisions. First of all we have to bank on first and second level units (but do not upgrade them!) what will improve our military potential. It's very important to build fortifications in the seventh day - that's how we increase population of units. The problem is a fact that we have to construct dwellings for ours fellows, without it fortifications are useless. So we have to find a golden mean in development. Sometimes even not building anything for turn or two (saving resources) is a key to the victory.
When the first week passed, we can develop more freely. If we hadn't done it yet, we should have built a City Hall and then as many dwellings as we can (without upgrading). When we have five type of troops, the best next structure to build is capitol (4000 gold per turn) and then take care about fortifications. Usually in this moment very profitable move is to conquer new cities. Those we should develop economically first (Town Hall and City Hall) and after than military.
When we possess more than one city, we have to invest in town portals which will provide us very fast travelling from place to place. After than we should start upgrading our units. Some of them, like succubuses, hell hounds or breeders really gain a lot thanks to that. Investing in Pit of Bile (Pit Fiends) isn't rather a good idea. The structure costs so much, that we won't build anything else. In Heroes VI quantity is always more important than quality, and that's why flowing our enemies with units is a much better idea than creating small but an elite army.
When we upgrade all our units and fortifications the time will come for Pit Fiends. Those creatures are a top of our army (especially upgraded) and its completion but nevertheless more important will be for us weaker and more units.
Of course during particular games this scheme can change. Sometimes we won't find the resource we are looking for and building the Chaos Crucible will be obligatory for us. However very disputable thing is a usefulness of special Inferno buildings, they are usually very expensive but not effective. Although if we have enough money, those structures will be profitable ones.
Full description of Inferno's buildings you can find below in Buildings chapter.