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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

4th mission - A Wormfull of Deamons M&M: Heroes VI Guide

Last update: 11 May 2016

Crucial moment came - will Sandor stand it? - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
Crucial moment came - will Sandor stand it?

Barbarians tribes are united. Unfortunately, savages' joy was very short because the solar eclipse has happened. Mutants have to stand against their worst enemies, deamons.

Main quest: One Last Tear

Goals: collect 500 crystal, keep the capitol

Reward: 70000 XP, +2 Leadership, +2 Destiny

This is one of the toughest missions in all game. Although our goal seems to be easy the computer will do everything to make it more difficult. Our city (M8,1) will be constantly sieged and the situation is going to be worse. It won't be easy.

Defence wont be easy - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
Defence won't be easy
We will have many forts conquered - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
We will have many forts conquered

We should begin from the conquering the island ASAP. There are plenty of crystals, lot of foes and, the most important, two forts (M8,2) and a demon's city (M8,3). Even conquering it won't steady the situation, because there are one way teleport on both southern and northern ends of our island (M8,X3 and M8,X5) through which enemy will try to invade us. What is worse, in random places demons' portals will be opening, so we can expect an attack every few turns. To say truth, we can close those gates paying 10 crystal for each, but it's worthless act.

Converting isnt always right - it costs many crystals - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
Converting isn't always right - it costs many crystals
Just like closing the gates. - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
Just like closing the gates.

Localization of crystal mines is marked on the map M9,6, they will be a core of our development. Of course we should expand as widest as we can, conquering another islands and collecting crystals. Unfortunately even eliminating all demons won't stop them from tormenting us through the gates.

One castle has even building to which Tear of Asha is required. - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
One castle has even building to which Tear of Asha is required.
Conquering it will be very tough. - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
Conquering it will be very tough.

The best way to prevent enemy's invasions is to recruit as many heroes as you can and put them into cities (they can teleport thank to the town portals) or nearby teleports. Demons waves will be getting stronger so we should replenish our guards regularly. Otherwise enemy will break our defence and spread out on our territory.

Unconventional entrance to the undergrounds - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
Unconventional entrance to the undergrounds
And equally surprising content. - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
And equally surprising content.

It's worth mentioned, that we can also buy crystals in marketplace. But even if this is not enough, we can make The Jolly Raven which provides us 30 crystal or visit the ruins (M8,4) on the north where we find 50 of them.

The more crystal we collect, the more unpredictable situation will be. At 300 big worm swallows one of ours mines and we'll have to reach it in undergrounds. What is curious, there is a huge amount of this resource. At 400 situation repeats but at 500 our capitol get destroyed what activates the final quest of this campaign: Unlimited Hunger.

Main quest: Unlimited Hunger

Goals: defeat the abyssal worm within a week

Reward: 40000 XP

When we finished One Last Tear our capitol (M8,1) will be destroyed and huge hole appears there. We should go through it and there finally eliminate some hellish monster.

Revenge of overgrown earthworm - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
Revenge of overgrown earthworm
We have to find the worm in its lair. - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
We have to find the worm in its lair.

During the battle we have to preserve maximum of carefulness: monster can act twice a turn and has very powerful distant attack, which he can use also after moving. It's most comfortable to attack him from distance (centaurs, goblins, enraged cyclops) because direct contact affect us to the fiery blood of a monster. If it is not enough we can throw all our troops at the worm.

All in all, the encounter isnt that difficult - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
All in all, the encounter isn't that difficult

When the beast dies, the scenario and all campaign ends.

Secondary quest: The Jolly Raven

Goals: find a wreck of the legendary ship

Reward: 30000 XP, 30 crystal, Logbook of the Master Sailor (+8 to movement on the sea, sailing through the whirlpools doesn't take movement points).

Localization of the wreck is totally random, the only clue can be a fact that it's located on the coast of some island. After finding it, we'll obtain our reward immediately.

Its a wreck! - 4th mission - A Wormfull of Deamons - Campaign - Might & Magic: Heroes VI Game Guide
It's a wreck!
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