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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Harpy / Fury M&M: Heroes VI Guide

Last update: 11 May 2016

Unit

Statistics

Attributes

Cost

Harpy - Harpy / Fury - Units - Might & Magic: Heroes VI Game Guide
Harpy
Strike and Return: after attack creature goes back to its place - Harpy / Fury - Units - Might & Magic: Heroes VI Game Guide

Strike and Return: after attack creature goes back to its place.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

 

110 gold

Unit

Statistics

Attributes

Cost

Fury - Harpy / Fury - Units - Might & Magic: Heroes VI Game Guide
Fury
Strike and Return: after attack creature goes back to its place - Harpy / Fury - Units - Might & Magic: Heroes VI Game Guide

Strike and Return: after attack creature goes back to its place.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

No Retaliation: Fury always avoids retaliation.

160 gold

When harpies are just useful support for maulers the furies can change the image of a battle itself - Harpy / Fury - Units - Might & Magic: Heroes VI Game Guide

When harpies are just useful support for maulers the furies can change the image of a battle itself. Those winged creatures can easily hurt an enemy and go back before he can react. It's precious ability especially in critical situations, when every blow matters.

Unfortunately, barbarian's air force has one important flaw: little amount of HP. That's why we should care about their lives and protect them from enemies.

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