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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

2nd mission - Fair is Foul and Foul is Fair - Maps M&M: Heroes VI Guide

Last update: 01 February 2017

M6 - storyline map: surface

1 - beginning location - 2nd mission - Fair is Foul and Foul is Fair - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - beginning location

2 - undead's castle (Unfinished businesses and Rebel Alliance)

3 - city

4 - Valeska

5 - rebellious baron (Rebel Alliance)

6 - rebellious baron (Rebel Alliance)

7 - rebellious baron (Rebel Alliance)

8 - enemy's fort

9 - Requiem (Hertrending Song)

X - downstairs to undergrounds (Unfinished businesses)

X2 - downstairs to undergrounds (Unfinished businesses)

M7 - storyline map: undergrounds

1 - undeads fort (Unfinished businesses) - 2nd mission - Fair is Foul and Foul is Fair - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - undead's fort (Unfinished businesses)

2 - Anton's mother (Unfinished businesses)

3 - Kiryl (Unfinished businesses)

4 - Djordje's residence (Unfinished businesses)

X - exit to on the surface

X1 - teleport to the other part of undergrounds

M8 - objects map: surface

1 - city - 2nd mission - Fair is Foul and Foul is Fair - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - city

2 - dwelling (increase creature's population)

3 - fort (lets you take control on the nearest area)

4 - sawmill (2 wood per turn)

5 - stone mine (2 stone per turn)

6 - crystal mine (1 crystal per turn)

7 - gold mine (1000 gold per turn)

8 - Dragon vein (regenerate hero's mana completely. Can be used once per week)

9 - blind maiden (increase hero's destiny by 5. Only once per fight)

10 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

11 - stone of enlightment (gives 2500 XP. Hero can use it only once)

12 - Knight Shrine (+1 to unit's movement radius and +5 to the morale for a week. Hero can use it once per seven turns.)

13 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)

14 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

15 - stable (increases hero's movement points by 5. Hero can use it once per week)

16 - observatory (discover nearest area)

17 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)

18 - Monument of Revelation (Discover fragment of map (not nearest))

19 - Chorus (+5 to Leadership and magic power to the next battle. You can use it once per battle.)

20 - Conflux Orb (You can let messages to the other players)

21 - Raiders Dwelling (Gives some gold for every won battle. Amount of gold depends from numbers of such structures you control.)

22 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)

23 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)

24 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)

25 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)

26 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)

27 - Warmen Guardhouse (After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one.)

28 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)

29 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)

30 - wheel of time (Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.)

X - downstairs to undergrounds

M9 - objects map: undergrounds

1 - blind maiden (increase heros destiny by 5 - 2nd mission - Fair is Foul and Foul is Fair - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - blind maiden (increase hero's destiny by 5. Only once per fight)

2 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)

3 - stone of enlightment (gives 2500 XP. Hero can use it only once)

4 - fort (lets you take control on the nearest area)

5 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)

6 - Monument of Revelation (Discover fragment of map (not nearest))

7 - crystal mine (1 crystal per turn)

8 - dwellings (increase creature's population)

9 - stone mine (2 stone per turn)

10 - Dragon vein (regenerate hero's mana completely. Can be used once per week)

11 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)

12 - gold mine (1000 gold per turn)

13 - city

14 - artifact merchant (Here you can buy and sell items)

15 - Conflux Orb (You can send messages to the other players)

X - exit from undergrounds

X1 - teleport to the other part of undergrounds

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