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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Buildings | Inferno M&M: Heroes VI Guide

Last update: 01 February 2017

Walls:

Name

Level

Requirements

Cost

Description

Basic Fortification - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Basic Fortification

1

1st level city

2000 gold

5 wood

5 stone

Walls around the city, increases population.

Advanced Fortification - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Advanced Fortification

2

2nd level city

Basic Fortification

5000 gold

10 wood

10 stone

Upgrades walls, adds moat and central tower, increases population..

Superior Fortyfication - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Superior Fortyfication

3

3rd level city

Advanced Fortification

10000 gold

20 wood

20 stone

Adds two corner towers, increases population.

 

Hall:

Name

Level

Requirements

Cost

Description

Village - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Village

0

None

None

500 gold per turn.

Town Hall - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Town Hall

1

1st level city

2000 gold

2 wood

2 stone

1000 gold per turn

City Hall - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
City Hall

2

2nd level city

Town Hall

5000 gold

5 wood

5 stone

2000 gold per turn.

Capitol - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Capitol

3

3rd level city

City Hall

10000 gold

10 wood

10 stone

4000 gold per turn.

Units:

Name

Level

Requirements

Cost

Description

House of Madness - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
House of Madness

1

1st level city

1000 gold

4 stone

Lets you recruit maniacs.

House of Delirium - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
House of Delirium

1

1st level city

House of Madness

1500 gold

2 wood

4 stone

3 crystal

Lets you recruit demented.

Howling Kennels - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Howling Kennels

1

1st level city

1750 gold

6 wood

2 stone

Lets you recruit hell hounds.

Raging Kennels - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Raging Kennels

1

1st level city

Howling Kennels

2000 gold

4 wood

2 stone

2 crystal

Lets you recruit cerbers.

Hall of Temptations - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Hall of Temptations

1

1st level city

2000 gold

5 wood

5 stone

Lets you recruit succubuses.

Hall of Forbidden Desires - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Hall of Forbidden Desires

1

1st level city

Hall of Temptations

2500 gold

5 stone

4 crystal

Lets you recruit lilims.

Spawning Chamber - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Spawning Chamber

2

2nd level city

5000 gold

5 wood

7 stone

7 crystal

Lets you recruit breeders.

Spawning Hive - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Spawning Hive

2

2nd level city

Spawning Chamber

3000 gold

6 stone

6 crystal

Lets you recruit mother breeders.

Hall of Torment - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Hall of Torment

2

2nd level city

3000 gold

8 wood

8 stone

6 crystal

Lets you recruit tormentors.

Hall of Agony - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Hall of Agony

2

2nd level city

Hall of Torment

3500 gold

2 wood

6 stone

6 crystal

Lets you recruit lacerators.

Pen of Mayhem - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Pen of Mayhem

2

2nd level city

5000 gold

12 stone

5 crystal

Lets you recruit juggernauts.

Pen of Chaos - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Pen of Chaos

2

2nd level city

Pen of Mayhem

5000 gold

5 wood

10 stone

10 crystal

Lets you recruit ravagers.

Pit of Bile - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Pit of Bile

3

3rd level city

12500 gold

20 wood

25 stone

20 crystal

Lets you recruit pit fiends

Pit of Hate - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Pit of Hate

3

3rd level city

Pit of Bile

17500 gold

20 wood

15 stone

20 crystal

Lets you recruit pit lords

Special:

Name

Level

Requirements

Cost

Description

Infernal Gate - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Infernal Gate

2

2nd level city

2500 gold

5 wood

5 stone

5 crystal

Creates one-sided portal in the control zone, which allow heroes to teleport to the castle. Player decides where locate it. Excludes Heart of Urgash.

Heart of Urgash - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Heart of Urgash

2

2nd level city

2500 gold

5 wood

5 stone

5 crystal

Increases number of monster coming through the hell gates during battles. Excludes Infernal Gate.

Altar of Destruction - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Altar of Destruction

3

3rd level city

5000 gold

5 wood

5 stone

10 crystal

If the city is attacked, enemy receive fire damages at the beginning of every turn. Additionally craters appear in random places, decreasing enemy's mobility. Excludes Wake of Chaos.

Wake of Chaos - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Wake of Chaos

3

3rd level city

5000 gold

5 wood

5 stone

10 crystal

Every battle which takes place in player's control zone will be supported by the chaos forces. During those encounters worm joins player's forces (controlled by AI) which slowly swallows small opponent's units. The only way to save them is to kill the monster. Excludes Altar of Destruction.

Other:

Name

Level

Requirements

Cost

Description

Chaos Crucible - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Chaos Crucible

1

1st level city

3000 gold

2 wood

2 stone

5 crystal

You can trade resources here. The more marketplaces we have, the better prices we get. Additionally, it generates 500 gold per turn.

Chaos Crucible varies from other marketplaces that it affects cost of resources every week (positively or negatively). T

Hall of Heroes - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Hall of Heroes

1

1st level city

2000 gold

You can recruit heroes here.

Basic Town Portal - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Basic Town Portal

2

2nd level city

2500 gold

5 wood

5 stone

5 crystal

Lets your hero teleports to your custom city.

Advanced Town Portal - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Advanced Town Portal

3

3rd level city

Basic Town portal

5000 gold

10 crystal

Heroes can teleport to this city from adventure map (they gain proper spell).

Urgashs Fiery Wrath - Buildings | Inferno - Cities - Might & Magic: Heroes VI Game Guide
Urgash's Fiery Wrath

4

4th level city

Tear of Asha

15000 gold

20 wood

20 stone

20 crystal

5000 gold per turn, +50% to population. When enemy's hero enters the zone with this structure, all his units receive 1000 fire damages..

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