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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Internal cities M&M: Heroes VI Guide

Last update: 11 May 2016

This is a name I gave to the castles outside the most dangerous area near to our opponents. Usually those are cities, which we conquer just after moving out from our control zone - so located near to our capitol. Theirs development should be resultant of ours capitol progress and border cities.

Dwelling - essential element of our army - Internal cities - Cities - Might & Magic: Heroes VI Game Guide
Dwelling - essential element of our army

Firstly, we have to invest in economy - Town Hall and City Hall let us to make a fast jump. Then it's worth to start constructing recruiting buildings - new cities have to have a priority. Why? It's easy to explain - on this stage of the game, all structures in the capitol will be very expensive (those should be elite or upgraded units), and in a freshly conquered city rather cheap. It's ideal method to flow an enemy with hordes of units - even if he'll have few griffins or lamasu, we'll have hundreds crossbowmen against it? Our number advantage quickly shows who is a master - few powerful creatures won't handle this.

Forts are less useful than cities, but its also worth to control them - Internal cities - Cities - Might & Magic: Heroes VI Game Guide
Forts are less useful than cities, but it's also worth to control them

When in both cities we'll have structures to at least forth level of creatures (don't forget about walls!), we'll build portals. They let to move our heroes freely, so we'll be able to flick through our troops quickly to the battlefield. After that we should spent all resources to the elite unites - those are expensive, but very useful during more difficult fights. Building a marketplace is worth considering - it asserts faster progress with relatively low price. Remember about one thing - the more marketplaces you have, the cheaper resources are.

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